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The Hybird Cube [Update]

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Author Comments

A Update has been waiting for u


Sorry, this version is disabled. Please click here to play full version.

Dev Edition: https://www.newgrounds.com/portal/view/890715

Medal may not work :/


Welcome to The Hybird Cube

SO you are dream to black white but complete all 2 level and 5 lives left


Touch the flag to checkpoint if you died go back respawn


| Controls

| A/D - Move

| Space/W - Jump

| Arrow keys - Move


This game has support Scratch game.


Song: blaze by cornandbeans

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Great mechanics

Well this game has some good mechanics and you really made it fun especially with that music keeps one interested You have engineered a good game here it has lots to see and do allthough But as I start off this submission I like what you have presented here and there are some fun and entertaining stuff as this gets started, I also love the black and white and its like a mini platformer but does need more medals atleast a few more So with this one I cant say that it was lacking much but for now I just want to say you did a pretty good job here, does need more medals atleast a few more

~X~

Success!

all medals dont work

PhoenixVN responds:

Sorry, this medal doesn't work but keep playing!

Nice game! Would probably want to play the extended version. But the medals are not working. And manual unlocking does not count. They have to be implemented into the game, otherwise they get removed.

This was a decent platformer with a lot of room for improvement. I think the level design and mechanics can be improved.

These are my suggestions/recommendations for this game:
- Level design - This definitely needs some work to make the game for interesting and to make the levels more unique to each other. Levels like 4 and 16 are basically the same. Level 11 was clever with the game's aesthetic, using a platform that camouflaged in order to create a death trap for the player. I would've liked to see more of that.

- Crystals - these don't really serve a purpose in this game. They are very easy to collect and give nothing in return. Collectibles should have some challenge to them, just to make them a bit more worthwhile. I also suggest that you try out using NG medals, so when all crystals are collected, the player gets a medal. Medals can also incentivize players to pursue those collectibles and allow you to create optional challenges like a "no checkpoint" achievement for not using any checkpoints throughout the game.

- Mechanics - Some changes such as allowing the player should move along moving platforms would be good, instead of having the player stay still with the platform moving beneath them. Another suggestion for the mechanics would be to avoiding adding obstacles like the windmill at level 12. Obstacles like that are tedious for the type of control that this game has, where the player can easily "stick" on slopes and circles while also having weird "floatiness" if that slope is moving. My trick for level 12 was to jump on the slope and stick to it, and having the platform flick me to the upper ledge. I personally don't think that it's a good game mechanic to have, it feels tedious and awkward to do.

- Title Screen - as the title screen moves, it cuts off some of the text. It would be better of all the text for the title screen to be visible all the time. You can achieve this with static text, with a background that moves, or limit the movement that it would not cut off the text.

I look forward to what updates you might do with this game.

PhoenixVN responds:

Title Screen: It movement the sprite (text and image). When click the flag, it start in 60 seconds return in 60 seconds again. Total 2 minute.
Mechanics: In level 12, the rotation doesn't supported slope but stick can be stuck by player. Double Space/W/Up [Jump] can be passed level.
Crystals: Easy collected! A medal NG has coming here! If don't use checkpoints, player will return go back to start

Credits & Info

Views
276
Votes
72
Score
2.47 / 5.00

Uploaded
Jun 27, 2023
12:30 AM EDT