Cool game at least:)
The new PlayCast 64 is finally out in all it's 64-bit glory! The obvious question remains...
How are you gonna pay for it?
2D Platforming....duh
Controls:
Keyboard
Movement: Arrow keys
Camera Control : WASD
Talk to NPCs: Up arrow
Jump/Accept Quest: Z
Dash/Advance Text: X
Attack/Reject Quest: C
Reset Level: R
Return to Hub: Q (Hold for 2.5 secs) - Only applicable in certain rooms
Adjust Music Volume: M (100 --> 75 (DEFAULT)--> 50 --> 25 --> 0 --> 100 (LOOPS)
Controller
Movement: Left Joystick or D-pad
Camera Control : Right Joystick
Talk to NPCs: Up on Left Joystick or D-pad
Jump/Accept Quest: Bottom button on Gamepad
Dash/Advance Text: Right button on Gamepad
Attack/Reject Quest: Left button on Gamepad
Reset Level: Select button on Gamepad
Return to Hub: Start button on Gamepad (Hold for 2.5 secs) - Only applicable in certain rooms
Featuring:
What people are saying:
"I-I mean, everything you're trying to do is a joke!" - my dad
"Don't quote me" - my dad, five minutes later
Credits:
Programming: Kersla Margdel
Art: Alex Ackerman
Music: Ceibaso and Kersla Margdel
Producer: pytTitan
F.A.Q.
"Where can I report this bug I found?"
-That's the best part, you don't! 90% of your problems can be solved by restarting the level. If all else fails, refresh the page. I'm not coding anymore, AND YOU CAN'T MAKE ME!
"How do I save my game?"
-The game automatically saves your progress whenever you talk to an NPC or transition screens.
"Can I play this with a controller?"
-So we're gonna pretend like the controller icon wasn't in the upper right corner in the main menu?
"Oh, so you guys think you're funny?"
- :)
"Are you guys working on anything else?"
-Follow us on social media and find out for yourself
TWITTER: https://twitter.com/el_fierro_game
INSTAGRAM: https://www.instagram.com/el_fierro_game/
"I've NEVER seen a game that's bolder, braver, or as deep as yours. I simply must give you all the money in my bank account"
-Please don't....if you're feeling generous AND inspired (and only under those sincere conditions), feel free to buy us a Coffee
KO-FI: https://ko-fi.com/studiodescael
DEV NOTES:
A lot of firsts when into this, and sometimes it shows, but considering all we've accomplished, I couldn't be prouder for our first group practice project! We've got some really exciting, ambitious projects in mind but we felt it was important to start small and learn everything we can from any rookie mistakes.
We're big fans of the genre and we hope to make games that hopefully ADD something unique to the field of already amazing titles
SPECIAL THANKS:
-Kai, the homie
-Ana, we really lucked out with your help. Thank you so much!
-Friends & Family, our crucial support group
Cool game at least:)
I find the platforming to be very frustrating. Having to swing your weapon to jump is fine when there is an animation involved. When you just see your character jump (as if bouncing) without any sort of contextual reason why pressing the button helped, it makes the platforming feel off... I really like the visuals, but the platforming feels more like an exercise in button pressing than one of actual exploration. Platforming is much more fun when there isn't one very precise path that must be taken. In meatboy, for example, you had so many levels with an obvious "suggested" path, but you could find fun ways to slingshot yourself around and over other ways.
Fairly nice! i really liked how the game plays and the difficulty of the levels. Only critic i'd have is that the jump feels a little bit off (as in, rigid, but it might just be me) and the key to speaking with the npcs could be another one of the ones you use through the game like jumping or attacking, or dashing while standing still, it was a bit confusing at the start but nothing too bad ofc, just a heads up for next games
not gonna say i didnt like playing it but not gonna say its awesome too. still great job man
This is really good! Really love the music and aesthetic of it all