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Lava Joe

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Beginner 5 Points

Level 1 completed.

Amateur 10 Points

Level 2 completed.

Expert 25 Points

Level 3 completed.

Veteran 25 Points

Level 4 completed.

Master 100 Points

Level 5 completed.

Hero 50 Points

Level 6 completed.

Author Comments

Jump and run, climb ladders, and collect as many coins and diamonds as you can! Avoid the lava, spikes, and other hazards on your way. Jump on enemies to defeat them, at least 3, 4, or 5 times! However, in EASY MODE you have to jump on enemies only once. Stone monsters traversing the lava can bear 10 stomp attacks before they die (HARD MODE: 5). Please note that you can save medals and scores only in HARD MODE. On a desktop machine use the ARROW/WASD keys to move and SPACE/K key to jump, you can also use a gamepad. On a touch screen device use the on-screen controls to do the same.


HOW TO PLAY





Lava Joe - Level 4 (YouTube)


Lava Joe - Level 5 (YouTube)


Lava Joe - Level 6 (YouTube)


Note that the player can climb up a ladder really fast when pressing the jump button.


Award Badge PNGs by Vecteezy

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Very good

So this one here was a very good platformer game the graphics alone are very good also love the backround detail Well I always like to see interesting work and this one was no disappointment You've presented a lovely game with well designed ideas and a good concept, The collecting coins was a plus and love all the added sound/FX and even music So you know what you are doing and you know how to add the fun in all that you do so that was good enough for me, but anyway a great and wellmade platformer game

~X~

poolfish responds:

Your review made my day. Thank you!

Visually this looks great but... the controls feel a little clunky. Maybe hit areas give that impression too. I keep for example walking off platforms into lava, attempting to jump onward too late, or jump into snails above me when I jump on the shells of snails on a level below. That you need to bounce on them multiple times seems counter-intuitive, but maybe it's something you get used to. Sometimes it feels like the main character and enemies are both just too big for the level design; complicate movement and coordination.

At least on a couple occasions it seems you can just fall off the screen and not get back, like for example on the second level, with the two golems guarding a treasure chest, if you just jump over the ledge to the right of them... and restarting at this point restarts the level from the beginning. No way to just get back to the last checkpoint. Also a little annoyed with how music doesn't stay off if you toggle it, but starts again with every new level or restart.

For some reason I don't seem to be getting the medals, is there maybe a tier you need to reach for completion, in regard to points/coins on each? A need to open chests at least?

I like the concept and design, it unfortunately just doesn't feel that fluent or fun initially, looks great, play feels like it could be optimized further...

-cd-

poolfish responds:

Thank you. I have no clue why you can't unlock the medals. As soon as you complete a level and click on the Continue button, a medal gets unlocked, no matter if you got the highest number of points, or opened all chests. So far 21 users unlocked the first medal, 4 users the last medal, including me. But you must click on the link "Click here to save medals and scores!" at the bottom of the title page to grant me permission to unlock medals under your account, and post high scores to your account. If it still doesn't work... sorry, I can't tell you why.

I could reproduce the bug in the second level "with the two golems guarding a treasure chest." Yes, you can fall off the screen on the right edge. I fixed this.

Players always crave for challenges, so why not jump on enemies several times and "dance" on them?

The hitboxes are all OK in my humble opinion. However, if you are on a jump-through platform, you can get your player down by pressing DOWN, and if yout hit the DOWN key accidentally, you may get the impression that the platform's hitbox is not working because the player may fall off the platform directly into the lava beneath.

Timing is everything in jump and run games, so I don't get why seasoned players are overwhelmed with "complex" situations in my game. The enemies' movement patterns are super-simple and predictable, patrolling from left to right and back. There's always a higher position where you can jump down onto a golem's head. Of course, I can jump into snails above me when jumping on snails below me, but in order to avoid this I patiently step aside, wait until the snails above moved away, and then jump on the snail one level below. A picture is worth a thousand words, so therefore I made the walkthrough videos to show how to master each level.

That you can't turn off music permanently is indeed annoying. Maybe I fix this in a future update. At the moment I'm busy with another project.

Anyway, thank you for your review and kind words.

This is a good game but...
4.5

poolfish responds:

Thank you.

Quite a good game we got here. It only needs one thing: local saving between sessions.

poolfish responds:

Thank you. I wasn't aware of the Newgrounds cloud save feature in the API tools when I converted my game to Newgrounds, just focused on medals and score boards, and frankly I don't know how to implement it yet. But I will investigate it. Can't promise it will happen today or any time soon since I'm working on another project.

This game is frustrating enough to annoy you, but it's not actually terrible game.
somereason multiple enemies in row triggered my autism.. in a good way
worst part was mine kart stage, you ride huge ass mine kart, kart lift front wheel like goddamn harley davidson and rear wheel keep touching stone and making seizure flip! fuck
!

poolfish responds:

Thank you.

Credits & Info

Views
533
Faves:
1
Votes
82
Score
2.90 / 5.00

Uploaded
May 27, 2023
5:28 PM EDT