Visually this looks great but... the controls feel a little clunky. Maybe hit areas give that impression too. I keep for example walking off platforms into lava, attempting to jump onward too late, or jump into snails above me when I jump on the shells of snails on a level below. That you need to bounce on them multiple times seems counter-intuitive, but maybe it's something you get used to. Sometimes it feels like the main character and enemies are both just too big for the level design; complicate movement and coordination.
At least on a couple occasions it seems you can just fall off the screen and not get back, like for example on the second level, with the two golems guarding a treasure chest, if you just jump over the ledge to the right of them... and restarting at this point restarts the level from the beginning. No way to just get back to the last checkpoint. Also a little annoyed with how music doesn't stay off if you toggle it, but starts again with every new level or restart.
For some reason I don't seem to be getting the medals, is there maybe a tier you need to reach for completion, in regard to points/coins on each? A need to open chests at least?
I like the concept and design, it unfortunately just doesn't feel that fluent or fun initially, looks great, play feels like it could be optimized further...
-cd-