not horrible but the character moves *really* slow
This was for a health project from about 3 maybe 4 years ago. i don't remember it was made on scratch when i didn't really remember anything that particular about it all i remember was, it was kind of kind of shit. BUT DONT WORRY, I'm working on ANOTHER SCHOOL PROJECT, and.... A FULLY FLEGED 2D GAME WITH NO SCHOOL OR CAMP REPRENSATATION IN IT. A remaster of that fucking waterman game I made about like 5 maybe 6 years ago you will see.
Game instructions:
right arrow to move right
left arrow to move left
If it seems like the sprite (character) Is changing when you're not pressing any buttons then just don't press anything, it's supposed to be a cutscene.
Stop at signs Or the bed and read what they have to say
Other shit:
This was a health assignment but i decided to upload it so you know the dangers of Drugs, INCLUDING heroin.
One of the things in the game i did not to get to talk about was overdosing. overdosing on heroin can happen like any other drug, you get addicted, take to much, and then overdose. When people overdose on heroin there breathing slows or stops. That decreases the amount of oxygen that goes to the brain. This is a condition called Hypoxia. Hypoxia can have a long and short term effect on basically your hole body.
Were i got all this information
https://www.drugabuse.gov/publications/drugfacts/heroin
https://www.mayoclinic.org/diseases-conditions/insomnia/symptoms-causes/syc-20355167
also yes, this was made with scratch. I didn't know how to use unity at the time
not horrible but the character moves *really* slow
yeah i did not know how to fix that, that's why i moved to unity once i learned c# cause it is so much better.
I like the concept of the game, but I do have an idea for the movement and how to make it more fluid.
when green flag clicked:
forever:
set [movement direction v] to (<right arrow pressed?> - <left arrow pressed>)
move player ((movement direction) * 10)
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thank you, although I don't use scratch or block code anymore I will maybe check it out