Pretty neat game, like the simplicity and visuals!
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INSTRUCTIONS
BEGINNER TIPS
FULL WALKTHROUGH
DESCRIPTION
This was an idea I came up with a while back inspired by @applessmillion's Jaded Slasher:
I liked the idea of a quick and simple RPG with exploration and a simple progression system, but wanted to lean more toward strategy that required spatial awareness while still working with touchscreen controls. This was the result.
Pretty neat game, like the simplicity and visuals!
Nice one
So this was good I love the simple graphics and the simple mechanics but all in all its more complex with all the things you can do, and a nice playing feild too, We have a good little game here nothing on a negitive side but something interesting to keep my interest throughout the game from start to finish I found it inlighting entertaining and even a bit amusing at times, Good over the top view and even some nice music here There was a lot of interest level with this particular game and that showcased some good fun about the game itself So nice effort there, Great RTS type of game or simular
~X~
really good game for how simple it looks, though since i was playing offline i didnt get some medals even when i reloaded.
Glad you enjoyed it!
If you still have your save file you should be able to get the medals by loading the game and then moving from one screen to another.
I like it, and I can see how this would work on mobile. I like the idea of the different colors of monster having different buffs.
Pretty fun - from grinding from skill points, to tracking down gear, feeling strong from the way you could just over level everything. Regarding completing the hunting log - I found myself going back and forth between two screens to hunt for a specific color: 1) wasd would have made this a lot easier, 2) I found that if I didn't click on the edge of the screen just right, the character would continue to transition to the opposite end once the scene switched. Wish luck had more of an affect on things than just gold - random item drops would be fun.
Clicking between screens is an unintended effect of click-and-drag movement that I didn't realize until the game was already published. Sorry about that!
Luck does affect rare enemy encounters as well as gold, so the gold bonus is useful for speedruns while rare enemy encounters are useful for completionist runs.