A solid demo with a pretty clever death-based gimmick.
If you have any suggestions or found a bug please tell me!
Version history: 1.0.3: A Final Update... Hopefully. (June 2, 2024) Added Ambience Added Ambience volume slider Included source code as a zip Made all levels have the same amount of lives Updated level 5 to be a little more challenging 1.0.2: Late Spring Cleaning (May 30, 2024) Added a keybinding for restarting a level (R) Added Trampoline Sounds to SFX Mixer (Fixing a bug causing it to not play it's volume at SFX setting) All Native Exports now use the Forward+ Renderer Bumped Godot version (4.0 --> 4.2.2) Shrinked Spike Hitbox Slightly altered level 1 Limited volume sliders to 10 ticks Added new test level 1.0.1: Maintenance release (Mar 21, 2023) Tweaked Player movement to be less slippery Fixed a typo in the Credits Shrinked Hitboxes on Spikes 1.0: Release! (Mar 21, 2023)
NATIVE builds are on the itch.io page! https://icelogist.itch.io/deaht-scrolls
Source code: https://github.com/Icelogist/deaht-scrolls
Pro Tip: It doesn't actually matter were you jump so jumping in the air is possible, but you only get one jump before needing to hit the ground again, you can get a extra jump by ether collecting a heart or hitting a trampoline.
A solid demo with a pretty clever death-based gimmick.
Thanks
Decent game and pretty good concept.
two things I want to critizise though:
-Movement is pretty slidy
-Spikes have slightly big hitboxes
over then that, its quite good!
I've updated the game based on your suggestions, sorry about the spikes that was a big oopsy.