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Deaht Scrolls

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Author Comments

If you have any suggestions or found a bug please tell me!


Version history:

1.0.3: A Final Update... Hopefully. (June 2, 2024)
Added Ambience
Added Ambience volume slider
Included source code as a zip
Made all levels have the same amount of lives
Updated level 5 to be a little more challenging

1.0.2: Late Spring Cleaning (May 30, 2024)
Added a keybinding for restarting a level (R)
Added Trampoline Sounds to SFX Mixer
(Fixing a bug causing it to not play it's volume at SFX setting)
All Native Exports now use the Forward+ Renderer
Bumped Godot version (4.0 --> 4.2.2)
Shrinked Spike Hitbox Slightly altered level 1
Limited volume sliders to 10 ticks
Added new test level

1.0.1: Maintenance release (Mar 21, 2023)
Tweaked Player movement to be less slippery
Fixed a typo in the Credits
Shrinked Hitboxes on Spikes

1.0: Release! (Mar 21, 2023)

NATIVE builds are on the itch.io page! https://icelogist.itch.io/deaht-scrolls


Source code: https://github.com/Icelogist/deaht-scrolls


Pro Tip: It doesn't actually matter were you jump so jumping in the air is possible, but you only get one jump before needing to hit the ground again, you can get a extra jump by ether collecting a heart or hitting a trampoline.

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A solid demo with a pretty clever death-based gimmick.

Icelogist responds:

Thanks

Decent game and pretty good concept.

two things I want to critizise though:
-Movement is pretty slidy
-Spikes have slightly big hitboxes

over then that, its quite good!

Icelogist responds:

I've updated the game based on your suggestions, sorry about the spikes that was a big oopsy.

Credits & Info

Views
320
Votes
57
Score
3.39 / 5.00

Uploaded
Mar 21, 2023
12:44 PM EDT
Software
  • Godot Engine
  • LMMS
  • Inkscape