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Faster Blaster Asteroid Master

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Author Comments

Our take on a classic game.

Collect power ups to increase how many bullets you can fire. If you take damage, you'll lose them all and need to build back up. Take damage with no upgrades and your ship explodes!

Destroy asteroids, UFOs and the boss for points to get your power ups.

Survive as long as you can and reach your highest score for the leaderboard!

Good luck!

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CONTROLS

WASD / Arrows = Move (Up / Left / Down / Right)

Mouse = Aim / Rotate ship

Left Mouse Button (hold) = Shoot

Right Mouse Button (click) = Push out / Shield

ESC / P = Pause

(Please let me know if you'd like ESC to pause the game in the comments, I can change it if the community prefers!)


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CREDITS

Fox and Lion Games

LionJeff - Design | Programming | SFX | Music

LilyFox - Design | Art


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the game is great

Its Okay. Would Play Again

Very good

LionJeff responds:

Thank you! Glad you liked it!

Pretty decent game! Bit surprised to find an asteroids-esque game where you just move in absolute directions instead of using a forwards jet and turning, but nevertheless the game did provide some ok arcade fun of blowing stuff up. The shield bomb move added a bit of variety with the way it vaporizes asteroids (and blocks bullets), and I enjoyed getting close to a tightly-grouped cluster of asteroids to make the most of it.

That said, it is quite the simple and unchallenging game, being just a generic asteroids-esque space shooter that is indistinguishable from hundreds like it which students make for projects every day, and I found myself getting quite bored quickly and killing myself intentionally to end the game since it seemed like there was no end in sight. I was actually surprised to see after the fact when I peeked into the stats menu that there are bosses: I was playing for so long and yet I never encountered one! Definitely could stand to make the game more exciting so as to keep the player's attention with more events and new elements such as said bosses popping up earlier on.

Again, it's decent, but didn't feel like it has anything really unique or exciting to it: kind of the equivalent of a good piece of plain toast. Still, it's well-constructed and didn't have many issues to it (beyond boredom), so it's a good foundation to work from!

LionJeff responds:

Thanks for the play, rating and honest review, I appreciate it!

This game was a little challenge after a hiatus from game development. It took ~2 weeks to get it all put together and so from that aspect, I'm happy with it. True, I wasn't trying to make a world changing game with this, but it sounds like the "make a solid game" goal was achieved for an asteroid inspired game. I like my toast plain some times ;)

I don't blame you for getting bored and I appreciate that level of honesty - if we return to this and make bigger updates, more challenges/events would be a great addition!

FYI - the bosses pop up every 250,000 points and has a handful of different attack patterns for variety. Some attacks can take you out pretty quickly if you aren't careful so the idea of the build up until then is to have as many gun/bullet upgrades as you can have while not losing lives to survive the fights.

That was fun to play, nice game :)

LionJeff responds:

Thank you so much for the play, rating and kind words! I'm glad you enjoyed it!

Credits & Info

Views
6,104
Faves:
85
Votes
196
Score
4.02 / 5.00

Uploaded
Mar 16, 2023
6:44 PM EDT
Software
  • GameMaker Studio