It's been a while since I've last uploaded something here...
As you might (or might not) guessed Glitch Garden is a game made from following tutorials for making Unity games on Udemy, but with my own spin and assets. Here's the link incase people want to follow it (though, it's from the archived version). I recommend that if you want to try the lessons, wait until there is a sale.
Take this game as a "Plants vs Zombies" Rip-off game.
I based the game off of glitches because it's called Glitch Garden, it has to be based on glitches. I based the glitches (or at least one of them), on MissingNo. from Pokémon. The Vaccines are system patches, so they are patchwork-y. The color scheme and game appearance are actually inspired by an old game site I went on to learn about cool glitches called TRsRockin.com. The site was simple, but it talked about MissingNo. and various glitches in Pokémon, as well as glitches in Mario, and it was what made me play Pokémon Blue (emulated). The color scheme (black with a blue side bar) always makes me think of cool glitches in retro games. I wanted to carry over the colors and that feeling over to this game.