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Space Harvest 9000!

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Author Comments

Sell exotic produce around the galaxy and retire in style!


Made for the Ludum Dare 52 game jam. The theme was "Harvest". This is a post-compo version, with a few improvements over the original (added sound effects, Newgrounds scoreboards, and a couple tweaks to level objectives).


Grow crops by first tilling the land, then placing seeds, and watering until the crop is fully grown. Seeds placed on untilled land will not grow. Tilling land with seeds or crops that are not fully grown will destroy them.


  • Selection areas change randomly after each action.
  • Rotate the selection with right/middle mouse click.
  • Use 0 (zero) key to mute/unmute sound.
  • Hotkeys: Space to skip move, W to select water can, T to select tilling hoe, 1-4 to select seeds.
  • There are a total of 5 levels.


UPDATE (Jan 14, 2023): Removed time limit

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Good game. I enjoyed it!

Pixel art is very cute.

Hmm, I think it could be nice, but I found myself frustrated and confused with a lot of aspects.

In theory, the concept of handling farming through a series of actions that have randomized areas is novel, and could create some interesting strategic play and improvisations where you have to make the most out of each action. But for the most part I should found myself utterly confused and irritated since it was completely random and without any ability to plan beyond dumb luck: perhaps if you were given a preview of the next area similar to Tetris, or if you were given a set of action cards and a set of area cards each round that you can combine, then I'd feel more in control and less annoyed.

There were also other slight annoyances, such as the full area of effect not being visible if you have part of it going off-screen (would prefer if the full area is always visible, but highlight the part outside in a different color), the rules being unclear for how to plant and harvest (is overwatering bad, can you still grow an in-progress crop in ground that has faded from tilled, where will the seed be planted if I have a triple area but only 1 seed on me, etc) and due to the lack of a separate hand action or perhaps the cursor changing to a hand icon when over a fully-grown crop, I was unsure how to harvest things as I was fearful of destroying them with a click from one of the tools (perhaps harvesting should be automatic at round end).

It's a game jam game, so it's perfectly fine to experiment like this, and it's understandable the game is not as juicy and polished as I'd like, but in the end, this felt pretty bleh for me. Not a bad idea though.

I really enjoyed this! I can't really think of anything to improve on it other than maybe having the excess cash you have above the requirement to progress to the next level carry over, so the better you do in previous levels, the better you can do in later ones, and I always love persistent upgrades, so that would be cool too

This game is honestly really cool and unique. I like the pixel art style also. :D

fud

:)

Credits & Info

Views
6,023
Faves:
27
Votes
144
Score
3.58 / 5.00

Uploaded
Jan 11, 2023
3:33 PM EST
Software
  • HaxeFlixel