good and proffesinal
Alpha build of my game that I've been trying to finish for 11 years (because I'm a lazy butt)
Before this state, the game was recreate from scratch three times!
Developing a game alone. The task is not easy, but for a long time I learned to do everything and a little bit :)
I want to share my work, listen to your opinion and pull myself together to take the project seriously.
About controls:
WASD - Movement
Shift + Move key - Dash
Q - Swap hero
R - Infobar
Space, F - Interact with some things
1 - Set 8000 HP
2 - Restart
What to do here?
Explore one-room sandbox. Shoot from all sorts of guns and wave all sorts of sharp sticks. Beat several unique (and not so) enemies. Jump, run, collect sparkles and coins. Maybe get some enjoyment out of it all :D
What was the game like before?
And even earlier...?
xD
good and proffesinal
Very far from professional but thanks :)
So, is this kind of a sandbox taster at the moment? I had fun jumping around and testing the weapons and things- or maybe there's more to do and I'm just bad at it!
It definitely has a solodev feel to it, but a bit of roughness isn't necessarily a bad thing for an indie game. Biggest improvement you could make would probably be the movement- the guy feels too clunky to be a match for the traps. Possibly some weighting, ducking and dash-jumping would help (there may be this already but, d+shift+w is a tricky combo for my fingers) as would controller support.
It's definitely got potential- look forward to seeing more.
Thanks for the feedback!
Yes, it's something like one-room sandbox. I agree with you that the movement very clumsy and difficulty. I really want to work on faster game dynamic in the future project ^_^