Good surfing
haha so this was a good surfing game here the controls with the swipe are a little hard but still found it fun the water is nice i think some graphics could be on the walls a nice game some nice music and some fun surfing here
~X~
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Yep, this is actually doable in a web game played on a phone if the 3D is low-poly (even on my own low end phone :P ). Tilt controls STRONGLY recommended on mobile, and Firefox on some devices won't let them work so try another browser if they're not available.
My take on the phrase "lots of fish in the sea" if you completely disregard it having anything to do with romantic BS and instead make it suitable for NewGrounds by putting a hungry sumo wrestler on a surf board.
Players: This is just something silly for the jam, if you want a srs bizniz game play Quad
Devs: If you want to use tilt controls and motion sensors for your mobile games in HTML and especially in Godot here's how I did it
Good surfing
haha so this was a good surfing game here the controls with the swipe are a little hard but still found it fun the water is nice i think some graphics could be on the walls a nice game some nice music and some fun surfing here
~X~
Tough controls
This was really cool! I don't think I ever fully "clicked" with the motion controls, but they were definitely a lot more comfortable than the swipe method. The music was super catchy, the colors and designs were fun, and frankly, I'm impressed you got motion controls working for a web game! It reminded me of Wiicade from waaaay back in the day, when folks would use the Wii's internet browser to run Flash with motion controls. Great stuff!
Thanks, and maybe there are better ways of doing motion controls -- I posted how to read motion sensors in web games in the comments, so hopefully some more devs can take a crack at it too and we can see what "feels" best after a bunch of people try stuff out.
Nice idea, simple art and fun to play, perfect for a Game Jam =-D
Great game, tilt controls work perfectly fine for me with firefox.
Oh wow! Curious whether you were using an Android or an iOS? I'll adjust the notice about Firefox compatibility if it turns out to be OS dependent.