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Knights Of The Poker Table

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Author Comments

OTHER

this game was made within 48 hours for the GMTK 2022 Game Jam, with the theme being "Roll of the Dice"

all assets, including art, music and code were made within those 48 hours.

If you are playing within the voting period, please remember to vote for the game, which you can find here:

https://pedroleum.itch.io/knights-of-the-poker-table

(Voting is between 18th-24th July 2022)

-and leave feedback if able as it is very helpful to me.

Thanks for playing!


THE STORY

The year is 1322 - The Year of The Gambler.

You are a knight and are late to the annual poker game at the castle. You must get there as soon as possible, but enemies block your way.

Luckily for you, you own the Devils Dice, which allows you to cheat fate itself.

With it you can choose to re-roll the actions of your enemies and friends.

But remember, you can only use the dice 4 times per turn, so think carefully!

At the same time, you need money for the poker game, because you are BROKE. Luckily, monsters feel bad for you and will give you money after attacking you.

Can you ride the line between getting enough money and actually getting to the castle? The amount of money you have may determine the outcome of the poker game.

iu_698657_6728550.png

THE CONTROLS

  • Space - Confirm
  • Right/D - Menu right
  • Left/A - Menu left

iu_698659_6728550.png

OTHER

this game was made within 48 hours for the GMTK 2022 Game Jam, with the theme being "Roll of the Dice"

all assets, including art, music and code were made within those 48 hours.

If you are playing within thee voting period, please remember to vote for the game, which you can find here:

https://pedroleum.itch.io/knights-of-the-poker-table

-and leave feedback if able as it is very helpful to me.

Thanks for playing!

Log in / sign up to vote & review!

Hey I have a castle now!

Very enjoyable I must say!

This is quite a cute little game! I do have a bit of feedback:

In terms of art and music, this game is pretty alright; I super appreciate the animations on the dice and characters, but I think the music is kinda repetitive and the font sucks. So overall it's not bad, but I don't think it's really too important.

Most of my feedback lies in the gameplay, which I think is both good and bad. I think the idea of being able to bend both the luck of yourself and the enemies is already a unique mechanic, so it's got a pretty good concept already. However, I think the concept doesn't work as well as it could because the gameplay is way too reliant on luck. Of course, given the theme there should be a fair amount of luck, but honestly to my eyes the gameplay pretty much amounts to gambling. The only parts that are actually driven by strategy are the choices to attack or defend, and the choice of which enemy to attack. The actual attacks are all driven by rolls of the dice. Add to that the extremely steep punishment for getting unlucky (a single enemy can one-shot your party member) and overall the gameplay just feels really unfun.

Comparing the gameplay to, say, Dicey Dungeons (of which this whole jam is clearly inspired by), there is quite a night and day difference in the way these two games handle luck. They both have you rolling dice, but this game basically puts you at the whims of fate and punishes you for being unlucky, whereas DD just asks you to around the dice- you are pretty much guaranteed a win if you have good strategic planning.

In order to make this game better, I would starting with giving the player more options. Give the player different weapons, different abilities, and also probably give the player more health so that they don't die in 2 hits. Ideally, these abilities should work with the core mechanic of the game; some examples I came up with are: An ability to use 3 rerolls in order to do a set amount of damage, decrease the enemies attack by some amount for a reroll, reflect an enemy's attack for 2 rerolls, etc. The ability to change the luck of the enemy is something that DD doesn't have, and I really feel like there's a lot of potential here given this new idea.

Pedroleum responds:

Thanks for such detailed feedback, its super helpful! I definetly see some of the problems here, and I think ill try to update the game after the jam ends to be more fun, fair and a bit more complex. Your ideas are very helpful so thanks!

Credits & Info

Views
1,114
Faves:
7
Votes
102
Score
3.72 / 5.00

Uploaded
Jul 18, 2022
4:07 PM EDT
  • Daily 4th Place July 20, 2022