the fact the character is exactly the same size as a tile makes some jumps infuriating, and it feels generally finicky to control, inconsistent too.
Starting out as a puzzle platformer with a "dungeon escape theme", this ended up more as a showcase.
Every level is supposed to have a unique challenge to engage you in a different way.
I incorporated a whole bunch of different ideas and gameplay mechanics to keep you on your toes without the classic progression or puzzle systems, as no two levels are the same.
If you are a game dev, maybe you will take away some new ideas as well.
edit: fixed the screen resolution
the fact the character is exactly the same size as a tile makes some jumps infuriating, and it feels generally finicky to control, inconsistent too.
Really good, I hate it but I love it at the same time. GG
screen too big :(
make it skick
Really good game! Congrats!