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Pigeon Pizza Peril

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Author Comments

Silly platformer I made for the Godot Wildjam #31 (Theme:Something's Missing), done in 7 days, all art music and code by me.


Music made in FL studio

Sound Effects made using Chiptone and FL studio

Graphics made in Aseprite

Engine used is Godot


Retrospective:

This was my second project made using Godot and was very much a learning experience. Things I would like to add/improve in a potential sequel include:


Checkpoints, High score, Coyote time, squash and stretch, No leaps of faith, Improve jumping from slopes or get rid of slopes all together. More enemy types, moving platforms, powerups


Since I only had 7 days to finish this I wasn't able to learn how to implement a lot of the mechanics I wanted in the allotted time, but I am overall happy with the end result given the restraints, and I kinda love the pizza guy so I expect I will make a new version of this in the future.

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this game impossible

Xenophero responds:

It's certainly hard but not impossible, I had 3 playtesters that were able to beat it.

I like the concept of the game, and quite enjoyed the storyline for it, however I find the jump functionality inconsistent. I can jump on a slope sometimes, then sometimes I can't, it's like it doesn't always register. Outside of that, it's a good concept and enjoyable game.

the jumping is wired

This game is ok. It does what it sets out to do well enough.

In it's presentation, this game is a mixed bag. Visually, it's solid. It's clean, solid, aesthetically consistent, and easy on the eyes. That being said, I'd say its visual communication of gameplay ideas is rather poor. Interactable elements such as pigeons and bananas are too small to be able to pick out at a glance. The fact that pigeons are interactable at all is unclear, let alone that they only damage you one side. Same with bananas, though it's clearer that they'll damage you, it was surprising to me that they took all of my life (or pizzas, I guess). I can't tell you what visual elements to use instead, but I will say I would prefer more recognizable and universal elements of visual communication, even when they are less realistic. This just doesn't come off as the kind of game that cares very much about that kind of thing. Also, I wish there was squash and stretch or something similar to further emphasize the act of jumping.

Things are much more simple when it comes to sound. The music and SFX are mediocre. I do wish the SFX were more quiet though.

When it comes to gameplay, I find it pretty fun overall. That being said, there are still some issues. Perhaps the largest is just that this game doesn't have many interesting ideas in it, and what ideas it does have, it doesn't explore very much. The latter problem is common in jam games, but the former problem is the much more damning one imo. It renders this game fine, but forgettable. Other than that, there are a few nitpicks I have:
- feels like the coyote time on the edge of platforms is insufficient, if there at all. This is especially a problem with slopes in my experience.
- I wish there was a pause button.

That's pretty much all I have to say about this game. Looking back, this review comes off as pretty negative, but I overall like this game. I just don't find much to write home about. Either way, it's impressive you managed to pull this off in a jam setting.

Xenophero responds:

Thank you for the feedback. You make some valid and good points and I will take them to heart on future projects. I am still very new game dev and will strive to do better, I am always learning.

This was really fun. Nice seeing good stuff in under judgment section for once.

Credits & Info

Views
570
Faves:
2
Votes
72
Score
3.04 / 5.00

Uploaded
Jun 11, 2021
11:34 PM EDT