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Advanced Invasion

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Medals

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Giant Defeated 10 Points

Defeat a giant virus.

Powerful Virus 25 Points

Defeat a powerful virus.

Square Defeated 25 Points

Defeat a square virus.

Safe at Last...? 50 Points

Complete the game.

Hardened 100 Points

Complete the game on normal difficulty.

Author Comments

Your computer is under attack from viruses! Play as an anti-virus and fight off the invasion. (Disclaimer: this game has absolutely nothing to do with how computers actually work)


IMPORTANT: "Normal" difficulty is a bit of a misnomer, and it's actually very hard. You may want to try Casual difficulty if it's your first time playing.


Advanced Invasion is a fangame of Virus Invasion, an old, abandoned series of indie platformers by Blublub that spawned a small cult following and inspired many other fangames.


Standalone version of the game can be downloaded from itch.


Download the original soundtrack here from Newgrounds, or alternatively download the full album in one go and/or source MIDIs from my website for free.


Source code


Control Scheme

  • Arrow keys or WASD to move and jump.
  • S or down arrow to look down.
  • Space to fire weapon, if you have one.
  • ESC to pause (Cutscenes can be skipped from the pause menu)

Game controllers should work in gameplay, but probably won't work in menus.


What to do if you didn't earn an achievement

Don't worry. Advanced Invasion also tracks achievements client-side, and you can always sync them later. Follow these steps

  • Check Newgrounds integration is enabled in the options menu
  • Go to Extras > Achievements
  • Click "Sync" next to the achievement that didn't unlock on Newgrounds.

Log in / sign up to vote & review!

How do I defeat 1000 viruses???

SwiftVector responds:

I see you've already got the medal for completing the game, but I'll write a strategy here just in case anyone else gets stuck:
- Don't worry about the viruses on the left, your partner can handle them
- The viruses alternate between 1 shield virus and a large number of normal viruses
- Count the number of viruses up until the next shield virus, and shoot that many times as fast as possible, no more and no less. This means you can jump onto the next shield virus as soon as possible so you can land and get ready to shoot at the next round of normal viruses

Apologies that I never got around to patching or re-balancing it, but hopefully that helps anyone who gets stuck!

Nice game

This was a nice little game with a story element and you did good with the story sound was nice and art was fantastic, I got a positive experience from this one you have shown us this great piece sofar You already have a professional touch on this one so with a few extras it wouldnt hurt, with some small moderation ofcourse anyway I really like what you have here and since this review is almost over good work here

~X~

I dont know why a good game with only a little votes

SwiftVector responds:

Thanks man! It is indeed kinda slow going in terms of views compared to my other game. Probably my fault for making a boring cover picture lol. But the vote to view ratio seems to be pretty high at least!

is there any way to automate fire for the part where you need to clear the wave of enemies? i keep mashing the spacebar but there's so much stuff on screen that it doesn't register all my inputs and it just stops shooting while mashing. not sure if it could help but adding multiple shoot buttons so there's more chance to register the inputs might work? idk

the rest of the game was cool so i have no complaints about that but i have a hard time clearing the enemy wave because mashing spacebar sometimes doesn't shoot

SwiftVector responds:

There's no way of doing this in v1.0.0 unfortunately, but I had the idea of putting an auto-shoot option in General settings as an accessibility option so you can hold down space to fire - this is something I want to do when I make a patch.

As far as I recall there's no extra buttons for shoot other than a mapping to Right Trigger I think for game controllers. Adding Z and X as jump and shoot buttons is something I want to do in a patch, as well as just overall rebalancing that final level.

Thanks for sharing your thoughts! 🙂

It was nice until after beating the powerful boss for the second time, when it turns into having to smash the spacebar really fast, in between jumping on the shielded virus. I can't smash the spacebar fast enough and eventually the viruses kill the blue dude who can't figure out how to jump. Every time I want to retry I have to sit through an unskippable cutscene where the characters get surrounded by viruses. I got to 600 once, but I haven't got near that since.

This is completely unlike the rest of the game, which is a pretty cool platformer, if unforgiving with the lack of checkpoints in longer levels.

SwiftVector responds:

Yeah, I want to revisit that final battle and rebalance it at some point - especially for casual mode where the two extra lives don't actually help.

The cutscene is skippable btw - You can press ESC to get to the pause menu, then hit the "Skip Cutscene" button. I'll add a note to the description to that effect.

Credits & Info

Views
1,072
Faves:
9
Votes
80
Score
3.52 / 5.00

Uploaded
Apr 18, 2021
8:28 PM EDT
Software
  • Audacity
  • Aseprite
  • Godot Engine
  • Sound Canvas VA
  • Reaper
  • SFXR
  • Helm