A meh, nothing capturing about it.
Not terrible but not good either.
Started having fun when I decided to only use melee.
CONTROLS:
CHANGES 1.2:
CHANGES 1.1:
Incoming stuff on the next version:
no next version, I'm working on the sequel
Music:
Credits:
A meh, nothing capturing about it.
Not terrible but not good either.
Started having fun when I decided to only use melee.
I don't really know what to modify to make this better, some people were saying it was too difficult and other ppl said it was too easy sooo uhhh idk dude, anyways thanks for playing this thing lol
Significant improvement from the original, the only problem I have is how tedious the combat system is. But that could just be me being bad at video games.
thanks! While developing this trash, I reduced the difficulty a lot of times lol I actually think it's too easy rn ngl.
heeey! this was so much fun! very responsive! (i love how scarce a recourse ammo was it made me pay attention to my shots) a criticism tho: homing missles sometimes follow u forever and dont blow up. there should be a point where they stop homing you and go straight or just explode.
Yeah, I tried fixing that a lot of times and it was a pain, so I just made that you can just shoot rockets to explode them, also some people were saying that turret monkeys were a bit pointless so I had to buff them so the player has to actually destroy them instead of avoiding them. Like, on 1.1 (current version) you can just walk straight foward to the boss lol.
Also, many thanks for the feedback!
this improved a lot but enemies have a ton of health
edit: also can you say me which engine did you used to do the game
and also you should just use a songs and give credits lol composing would take a lot of time
big monky strong
Meh, it works. It doesn't give you enough ammo, and you quickly run out of it, also there is no incentive in fighting the regular enemies in the boss level.
I will have that on mind for the next update