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Bug Bite Billy

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It time once more! Like I mentioned before previously the last update was the groundwork for the future, now I've started to maximize on the use of those tools. From now on when you play the game you will be getting full, randomly generated, dungeons. This took more effort than I originally thought because there were a lot of issues back and forth with the rooms not connecting, and there's still plenty of areas to improve on but this is only the beginning. Right now the merger for error is low enough that I can share an update so that the game can be played. I've also made a lot of changes that I will be listing here.


  • New chests in the game: To encourage exploration of the dungeons there will be these chests hidden through out the game in deadend rooms where the player can find new things. For now these chests only have the guns you can get in the game but they will soon be containing upgrades, grenades, health boosts, shields and more. The main focus of this update was to further develop the map system, but future updates will be more focused on the player, weapon system and challenges.
  • Enemies will no longer drop weapons: to compensate for this the default pistol has been enhanced to be more reliable, if you want to you can finish a full dungeon with just the pistol, but its not necessary as mentioned before the weapons can be picked up in chests throughout the dungeon.
  • Additional Gameplay Updates: For the moment to compensate for the lack of upgrades and pick ups, the player's speed has been adjusted to move faster and the drop chance of health pick ups and speed boosts has been increased. there will be more upgrades in the future so be ready for that soon.
  • New Maps: To help players find their way through the dungeons and enemies that may be far, a new radar and map have been added to the game. One tracks the motion of the enemies and the other shows you where you've been so far. To open the map you just have to press "M" on the keyboard. To unlock the rooms you must first enter them so that they can appear in the map.
  • New Wave Systems: So far the gameplay has been against steadily increasing waves in number but now the waves instead will come at you in smaller numbers but quicker bursts, making for clearing the rooms quicker, but at a more challenging pace.
  • Boss Adjustments: Though the boss is still not at her final iteration, she has been adjusted to have slightly more health and occasionally she will spawn enemies while patrolling more often, soon there will be a major rework of the boss too so be ready to face stronger challenges in the future.
  • Music Mixer: A new music mixing system has been added, now while there are no enemies there will be a calmer background music and then the more intense loveable noise that we're all used to hearing when it's time to do some bug biting!

I will soon be sharing more detailed notes of the future of Bug Bite Billy where I will talk about the plans to add a weapon crafting system, a new story mode, two new enemy variations and much more! If you like what I do consider supporting the development by joining my Patron or by paying for the game, it's free to play but any contribution helps to further it's development!


https://www.patreon.com/mayhemmannyIt time once more! Like I mentioned before previously the last update was the groundwork for the future, now I've started to maximize on the use of those tools. From now on when you play the game you will be getting full, randomly generated, dungeons. This took more effort than I originally thought because there were a lot of issues back and forth with the rooms not connecting, and there's still plenty of areas to improve on but this is only the beginning. Right now the merger for error is low enough that I can share an update so that the game can be played. I've also made a lot of changes that I will be listing here.


  • New chests in the game: To encourage exploration of the dungeons there will be these chests hidden through out the game in deadend rooms where the player can find new things. For now these chests only have the guns you can get in the game but they will soon be containing upgrades, grenades, health boosts, shields and more. The main focus of this update was to further develop the map system, but future updates will be more focused on the player, weapon system and challenges.
  • Enemies will no longer drop weapons: to compensate for this the default pistol has been enhanced to be more reliable, if you want to you can finish a full dungeon with just the pistol, but its not necessary as mentioned before the weapons can be picked up in chests throughout the dungeon.
  • Additional Gameplay Updates: For the moment to compensate for the lack of upgrades and pick ups, the player's speed has been adjusted to move faster and the drop chance of health pick ups and speed boosts has been increased. there will be more upgrades in the future so be ready for that soon.
  • New Maps: To help players find their way through the dungeons and enemies that may be far, a new radar and map have been added to the game. One tracks the motion of the enemies and the other shows you where you've been so far. To open the map you just have to press "M" on the keyboard. To unlock the rooms you must first enter them so that they can appear in the map.
  • New Wave Systems: So far the gameplay has been against steadily increasing waves in number but now the waves instead will come at you in smaller numbers but quicker bursts, making for clearing the rooms quicker, but at a more challenging pace.
  • Boss Adjustments: Though the boss is still not at her final iteration, she has been adjusted to have slightly more health and occasionally she will spawn enemies while patrolling more often, soon there will be a major rework of the boss too so be ready to face stronger challenges in the future.
  • Music Mixer: A new music mixing system has been added, now while there are no enemies there will be a calmer background music and then the more intense loveable noise that we're all used to hearing when it's time to do some bug biting!

I will soon be sharing more detailed notes of the future of Bug Bite Billy where I will talk about the plans to add a weapon crafting system, a new story mode, two new enemy variations and much more! If you like what I do consider supporting the development by joining my Patron or by paying for the game, it's free to play but any contribution helps to further it's development!


https://www.patreon.com/mayhemmanny

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UPDATED 12/22/21

The art is great, dynamic music is fun to have, and there is a good variety of enemies to fight. I complained about the overly large resolution before, but that's been fixed. Game is still laggy for me, but since none of the other reviews noted it, I'm thinking it's a computer-specific issue. Props for addressing criticism and adding new features, even if I'm not able to experience this game at it's best.

Noc-Tech responds:

So since this I've updated the game's size to fit better as well as made a plethora of other updates if you'd like to give it another shot.

Cool game. I like the neon graphics and the music. Wasn't very good at it though and the killer ant-things quickly got me! Resolution is also a bit too big for my screen.

Noc-Tech responds:

Don't worry I've fixed the resolution of the screen and it should fit better now. There's also a radar to help you keep track of enemies and a lot of other updates have been made too.

The game mechanics are fairly simple but it actually came out pretty fun! The graphics are as cute as they could be considering the game is about a bunch of man-eating bugs, and there are nice visual effects like screen pulsing when firing some of the guns, glow effects, and the powerful sound of the ~1 shot/sec gun that give it a polished feel. The only nitpicky thing I noticed was that splashes of bug blood when you shoot them often seem like they appear after the shot has kinda passed through the bug, but that sort of thing only matters to an OCD game dev. The bossfight was a little easy but still cool. Overall, for a small game with one arena battle area, this was pretty solid.

Noc-Tech responds:

Thanks for the feedback, and don't worry I'm aware of the bullet thing, it was part of a situation with the shotgun bullets once I update the game it will fit better

Credits & Info

Views
478
Faves:
1
Votes
68
Score
2.99 / 5.00

Uploaded
Mar 10, 2021
5:09 PM EST