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Slime!

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Medals

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Level 2 5 Points

Complete Level 2

Level 1 5 Points

Complete Level 1

Level 3 10 Points

Complete Level 3

Level 4 25 Points

Complete Level 4

Level 10 50 Points

Complete Level 10

Level 11 50 Points

Complete Level 11

Level 5 50 Points

Complete Level 5

Level 6 50 Points

Complete Level 6

Level 7 50 Points

Complete Level 7

Level 8 50 Points

Complete Level 8

Level 9 50 Points

Complete Level 9

The End 100 Points

Complete all levels

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Space - jump

  • hold for the high jump
  • press again for the second jump

A, D - move

Q, E - rotate

Esc - menu

L - restart level


Windows and Linux versions (with music): https://kutejnikov.itch.io


iu_244022_8199359.gif


The design was inspired by Tsutomi Nihei's worlds.


iu_244094_8199359.jpg


Special thanks to @3p0ch for the useful solution (about saving data).



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japanese vending machines are rigged to dispense free food/drinks in times of a national disaster but aerent all vending machines free when theres a natural disaster anyway.

Pretty good. All it's missing is some audio. It's hard to get fully immersed in the game without audio or SFX. [4/5] Without the audio. But I'm giving you a [5/5] because of how much I liked it. I see you have a link in the description for a version with audio. But, I'm reviewing this based on what you uploaded here on NG. I hope you reupload a version on NG with audio at some point.

Kutejnikov responds:

Thanks! I tried to upload with sound+music, but it causes errors. I don't know why, but WebGL less stable than Windows/Linux. Therefore, for stability and compatibility, here's a simple version.

I love Clumsy Slime! It's really good to see him evolve over these games, the controls are really tight in this game.

Kutejnikov responds:

Thanks!

It's good, but the main offense I got against it is that the enemies do not obey the same rules as the player has to, which is unfair to the player. Why should I have to wait for the platform to fall/open while the enemies can just go through them?
Another bad thing is that the enemies sometimes do not return to their initial locations, which makes parts of the stage impossible to pass. It should be at least possible to lure the bots somewhere, then die and proceed, that would make this game have a bit of puzzle elements, but that would require better stage design.
And one more thing: that dumb rotation definitely doesn't fit this type of a game when you need to act fast and precisely, without fighting the game's mechanics.
Another flaw is that those lights make the game lag.

Kutejnikov responds:

Yes, I agree - enemies can pass through platforms, but without this the game is too easy.
Enemies must always return. You may need to wait a few seconds.
>> It should be at least possible to lure the bots somewhere, then die and proceed, that would make this game have a bit of puzzle elements, but that would require better stage design.
Try to drive the enemy up-left at level 8 (this may require several respawns) - you will get a few extra seconds
In this part I added the alignment mechanic, but sometimes you need to adjust rotation manually(

Credits & Info

Views
1,158
Faves:
5
Votes
75
Score
3.41 / 5.00

Uploaded
Feb 20, 2021
6:13 AM EST