Hi there oglankyboi,
I've been playing this for a little while, and I think it's a great game, there's a pretty steep skill curve here for the purely visual analysis. I'm putting what I think needs the most attention right up front for other players benefit. Because these rules aren't quite clear in your tutorial, and if you're like me and have no idea what Kankuro is, the game much mores sense, and becomes substantially more relaxing. And to me, the tutorial doesn't quite make these 3 critical rules clear.
1st) Triangles pointing to top right direction means it's ONLY the immediate squares to the right
2nd) Triangles pointing to the bottom left, means it's ONLY the immediate squares below
3rd) Triangles nested in the middle of the puzzle still follow only the 1st and 2nd rules. No triangle represents a combination of colors from a row and a column, only the row to the right, OR the column below.
What I like:
(+) Music is relaxing, sexy, jazzy. Good for a short game.
(+) Once I finish a level, it properly shows in the main menu screen as completed.
(+) Proper level and progress saving even if I close my browser or refresh the page.
(+) Difficult, but fun, and not impossible.
(+) Levels are so pretty, very beautiful, and nice stuff ^_^
So I just beat it, and I have some comments to help get polished:
1) Once I finish a puzzle, I'd like to be given the option to either view my finished puzzle that I just spent to long on, OR reset it and play it again. Since clicking on it from the menu auto resets the puzzle. One way to do this would be add an option, when I click on a finished puzzle in the main menu, I'm given 2 options, replay or view completed, and place a warning there, that if I replay a completed puzzle, it resets, and I can't view the completed puzzle until I finish again. Something like that maybe.
2) The dynamic background is really interesting, but gets confusing with all the color mixing i'm doing, maybe add an option to set this to a fixed (non-game) color, leave it as-is, or turn off and leave black or dark gray
3) The music gets static after like 10 minutes. Maybe add in a few more tracks on semi random?
4) This game needs badges after all that brainpower put in :).
5) Update the tutorial to make the rules more clear in regards to triangle row/column markers.
* all pages but the 2nd page are - perfectly clear.
* 2nd page - "rows and columns" should maybe be "rows or column",
* Clarify the color clues are to the row to the right, or the column below. even the ones in the middle of the puzzle
6) Possibly integrate in a highlight feature, so a player can click a triangle and it's associated row or column is outlined for quick clarify.
7) Hitting "CLEAR" automatically removes the last color put on the main field, even if it's not highlighted. Many times I went to hit clear to try to clear the color lab, and removed tiles from the board that took me a little while to figure out even which ones I cleared. So either make it so that the last tile i placed on the board stays highlight, so if I do clear it, at least I know what I cleared, or, if I don't have an active tile on the board, I can't use the clear button.
8) A quick reset button for the color lab would be nice. Or, an all-on, or all-off button.
9) All the game content is great, but I think the interface, buttons and menu, could use a little bit more polish. Your game board and pieces seem really well developed with clean vector work, and I think your interface could be bumped up a notch in detail. Personally I don't care for the "hand-drawn sketch" letters next to the crisp title font and clean gameboard you have. Maybe add some more depth the level select buttons, and make all the text crisp and clean like the title?
10) Once I finish the demo, I have to clear my internet cache to play the game anymore, it locks all the levels, even though I want to go back and play more.
I really enjoyed the challenge this game brought, and I look forward to the steam release with more levels. I know I have a lot of comments, but you obviously put a lot of thought into this game, and on top of being fun, it's a unique take on a puzzle game. There is lot of rooms for growth, and different types of hints or obstacles in the puzzle. You could almost go sudoku-like, but I think I prefer the sort of cross-word layout as supposed to a sudoku grid. You're not actually locked in a hard grid