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Mina Miner: Dig Deep!

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Drill: 10x Combo! 5 Points

Got a combo of at least 10!

Drill: 25x Combo! 10 Points

Got a combo of at least 25!

Level 01 10 Points

Beat level 1 of Adventure Mode!

Level 02 10 Points

Beat level 2 of Adventure Mode!

Level 03 10 Points

Beat level 3 of Adventure Mode!

Level 04 25 Points

Beat level 4 of Adventure Mode!

Level 05 25 Points

Beat level 5 of Adventure Mode!

Level 06 25 Points

Beat level 6 of Adventure Mode!

Versus Victory! 25 Points

Got a win in the multiplayer vs mode!

Drill: 50x Combo! 50 Points

Got a combo of at least 50!

Level 07 50 Points

Beat level 7 of Adventure Mode!

Level 08 50 Points

Beat level 8 of Adventure Mode!

Level 09 50 Points

Beat level 9 of Adventure Mode!

Level 10 50 Points

Completed Adventure Mode!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

1/30 - Wow! Thanks so much for the front page feature! Hope yall enjoy the game!


2/3 - Holy crap, 10k plays in under a week o.o I hope you had fun! Thanks so much to those that provided constructive feedback in their reviews, they've helped a great deal! Have fun!


Welcome to Mina Miner: Dig Deep! A breakout game with a twist!


Current Version: v1.06

After months of development, we're finally ready to show you what we've made! Mina Miner: Dig Deep follows a similar structure to breakout, but with unique blocks, powerups, hazards, and challenges! After you've beaten Adventure Mode, try the levels in Party Mode for a randomized version of the level! If that's not enough, you can create your own levels and share them! Or further quench your thirst for victory in the multiplayer VS arena! Oh, and did I mention this game works on mobile?


I hope you enjoy our game! We'll update the game with fixes and requested features for a while, but we're already planning a much different, way cooler sequel! Stay tuned :)


Controls


Mouse/Touch - control paddle


...oh, I think that's pretty much it. huh.


CHANGELOG


February 12 2020

  • Verified more custom levels! Please rename your files before uploading!


February 8 2020 v1.06

  • Reverted previous build
  • Restored bumpy walls
  • Restored drill base gravity
  • I'm in the process of vetting the newly submitted levels, a lot of people are reuploading, not properly titling the files, and uploading things like images and audio, so it'll take some time, sorry!


February 6 2020 v1.05 - Flat and boring mode

  • The walls are now completely FLAT.
  • Removed base gravity from drill.
  • Changed the drill collider from a triangle to an oval.


February 4 2020 v1.04

  • Fixed VS bug where host's "Aw..." dialogue wasn't working.
  • Shrunk the drill in adventure/level edit modes by 25%, just to be absolutely sure that it's not gonna get stuck anywhere. If this breaks the game or makes it too easy, please let me know!
  • Fiddled with drill and paddle colliders again, just trying to find the perfect ones! You can compare this version with 1.03 on itchio and let me know which one you prefer!
  • Adjusted the odds for the powerups/hazards.


February 1 2020 v1.03

  • Nerfed the lights out and erratic drill hazards
  • Padded the level walls to hopefully prevent rogue drills from escaping!
  • Verified 3 new community levels! Make sure you're renaming your files and filling out the form appropriately!
  • Trying out a new drill collider shape, let me know how it works out!


January 31 2020 v1.02 - Control?

  • Tweaked colliders for the paddle and cave walls. Now the drill's movement will be more... *sigh* predictable.
  • Lowered drill's gravity from 10 to 5 to combat the new cave wall collisions. If you find your drill is getting stuck between blocks, let me know which level you were on and which area you got stuck in!
  • Raised drill's minimum speed from 400px to 500px.
  • Fixed some z layer issues.
  • For now, I'm keeping the itchio version at 1.01 so people can compare the different cave wall/paddle colliders. Please let me know which version you prefer!


January 30 2020 v1.01 - Fixes and tweaks!

  • Removed the hide mouse event, no longer will you accidentally drift off screen!
  • Added a medal checker function when you enter the adventure level select screen
  • Adjusted the paddle's collider for better control over the drill!
  • The drill will now go full speed after every paddle hit, instead of reflecting the speed it came at.
  • Lucky/Unlucky events will now affect dirt, hard dirt, sand, and unbreakable blocks.


January 29 2020 v1.0 - Initial Release!

  • Lots of hard work, hope it pays off!
  • Any bugs, problems, or suggestions, please let us know!


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I can't access adventure and I've tried clicking on it several times, anyone got suggestions?
I'm playing on Mac with Google Chrome, and yes everything's updated to the latest but it just doesn't work, hope this was kinda helpful if you guys can fix it.

larrynachos responds:

Try a different browser or device? What are you trying to play on? A small number of players are having that issue, not sure why. Does the console give you an error? Press f12 and check it

O jogo é ótimo, porém se a furadeira acabar se encalhando entre dois blocos, a furadeira acaba ficando presa, se vocês puderem resolver isso, talvez eu n precise ficar resetando minha partida.

was excited because the art drew me in immediately saw a downgrade of the art and a reskinned version of breakout points for voice acting and original music

I have only one problem with this game: when you fail you have to restart the game otherwise you get stuck on the pun and you cant move

larrynachos responds:

I don't have that problem, strange...

Thanks for the review!

I love the art style, and overall feel, but, some of the hazards just seem unfair at times, like I dont even have a chance, mostly lights out, and erratic drill, and the power ups seem a little under whelming, I may just be shit at the game, and a little bitch, but other then this, its a good game!