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Glorious Combat

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Author Comments

Battle through the arena to attain fame and glory. 12 hand-crafted battles await across 3 increasingly difficult leagues. Your abilities can combo with each other in various ways. Find a strategy that will grant you supreme victory.


This game is an experiment in various turn-based RPG combat scenarios, and what I can do with the RPGMaker engine. It should take roughly an hour to complete. Have fun!


Controls:

For keyboard:

Arrow keys to move

Enter to select

Esc to open the main menu, or cancel an action


For Mouse:

Left click to move and select

Right click to open the menu, or cancel an action


For touchscreen

Tap to move and select

Two-finger tap to open the menu, or cancel an action

(The controls here are based on the mouse controls)

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yo this shi fire

So, one thing you need to pay attention to is the animations. I use "Dark Power" and my character flashes with golden light. I use bash, and my character also flashes with golden light. I'm not an artist either, but having appropriate animations for abilities goes a long way, they don't have to be elaborate.

Combat should also go faster. Once you line up your turn, you have to wait and watch as all the actions are slowly executed. Try cutting your animations down to a few frames, and maybe look into plugins that allow the player to skip animations altogether.

I could rant about game design forever, but instead I'll wrap this review up by saying the core abilities are nice, and I liked the enemies and their tactics. Try using smaller numbers at the beginning, there's no reason to attack for 100 against a rat with 500 health, when you can hit for 1 against a rat with 5 health. Your actions feel more meaningful that way, and force larger variance in ability damage. I know RPG maker doesn't really support neurotically small numbers, but you can get them a lot lower than 100.

Credits & Info

Views
758
Faves:
2
Votes
74
Score
3.08 / 5.00

Uploaded
Dec 26, 2020
7:52 PM EST
Software
  • RPG Maker MV