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its a good idea but it needs more polishing, all it is rn is everythings moving at the same time so its kind of frustrating.
The 1st level is hard! the robot speeds are too fast
good game, but the monster speeds are too hard because 3 blasters block your vision in level 4/3 (pretty sure its 4)
Hmmm, pretty decent game with an alright idea, but was a little too frustrating for me to play. There is a pretty neat strategy to the game where you have to switch between slow movement but powerful shots, and fast, evasive movement but weak shots and it did make the simple combat a bit exciting. But at the end of the day, it just felt like everything moved so fast and jerky, and everything was so tiny, it was annoying to keep track of everything. Feedback didn't help either: enemies and shots just blink out of existence instead of a satisfying explosion, I couldn't tell when I was being damaged because my slow blue color would override the damage color, and when I died, which I did a lot, it would just immediately punt me to the menu instead of having a death animation. Feels like it has the core of a kinda decent shooter, but it could use some more polish to help everything flow and feel better. But, I am an old man now, so maybe it's just my reflexes dulling, haha.