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(This is my first 3d game, sorry that it's a little rough)
Note: The game will freeze for a second when you click play, just be a little patient.
I'm not sure Unity is exporting my projects into webgl correctly, because these builds are coming out with little differences like mouse sensitivity, frame rate, post processing strength, and other little things that are exhausting to track down.
Let me know what you think! I know the design is sloppy and unpolished, this was mostly just to see if I can make a functional 3d game. The polish will come in future games! For now, please keep feedback to gameplay, bugs and performance issues as opposed to art direction :) Thanks for playing!
Fell asleep at the office I guess. But I don't work at an office...
WASD to move, Mouse to look.
C to toggle crouch
Shift to sprint
Q to drop a paperclip (you only have a pack of 50 or 100)
F to toggle flashlight
R to replace flashlight batteries (flashlight will turn off when battery hits 0)
E to pick up batteries (scattered around map)
You can juke the monster by crouching under the vents (the only one so far is by spawn).
You need to collect a key before you can exit the maze
Decorations are usually indicators that you're in the right place.
The secret medals are sprinkled throughout the maze
1.1 - removed motion blur, changed some build settings to improve performance.