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Elementalist: 0

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First Blood 5 Points

Slay your very first elemental. Good job?

Gearing up 5 Points

Get your first upgrade. They are important!

It's getting hot 5 Points

Meet a new, fiery foe

Halfway there! 10 Points

175 enemies left. Keep on going!

Rich dude 10 Points

Get at least 1000 ether in a single run

Wait, they're healing?! 10 Points

Meet a watery, annoying slug

??? 25 Points

Reach the final boss. At last!

If I don't win like this... 25 Points

MAX up all your upgrades!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

(Thanks for all your feedback and support! I'm starting development on the next title, where I'll implement many of your ideas and make a much bigger game. Stay tuned and follow me on instagram or facebook for updates :D )

Fight waves of enemies in an attempt to calm the elemental forces surrounding the dungeon.

Upgrade your skills after each run, and try to get closer to the final boss.

Gameplay video: https://www.youtube.com/watch?v=zpNo6n8JkNQ


Move: [Left arrow], [Right arrow] or [A], [D]

Jump/Walljump: [Up arrow] or [W]

Attack: [X] or [J]

Ranged attack: [Z] or [K]

Dash: [Shift] or [Space]

Pause: [Enter]


Follow me on Instagram and Facebook

Or send your feedback to franukai@gmail.com

Also, visit and support Evan King and David Fesliyan for their amazing music!


Powered by Gamemaker 1.4.999



Art, design, programming and SFX: Francisco Coda (Franuka)

Royalty free music and additional SFX: Evan King, David Fesliyan and Xythe.

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amazing game boi!

Franuka responds:

Thanks dude!

Since you've mentioned that you want to make a larger game based on this, I thought I should come back and give a more serious review.

As said in the original review, the controls in this game are some of the tightest I've experienced from a free online game. Moving, slashing, jumping out of the slash combo, spraying fireballs to stay airborne, dashing, wall-jumping. All you'd need is being able to reset the double jump with a melee attack and you'd have a discount Devil May Cry! The little screen shake when hitting enemies goes a long way towards how good the game feels, too.

With that said, the game is very basic in it's current state. It takes a very long time to do one run of this game, upwards 10 or 15 minutes, which is a long time to be fighting, even in the best of circumstances. Having only four basic enemy types and one arena makes that long fight quite repetitive over repeat runs. And since you have to get currency to buy upgrades to make it further, that repetition does set in after a while.

I want that bigger game to be as good as possible, since you've got a great base for it. That's why I was harsher with my review this time. Great work! Can't wait to see what comes next.

Franuka responds:

Thanks a lot!
It's great to see people would enjoy a bigger game based on this, that's my next goal :)

Amazing, adorable, beautiful!
This game is a great example of talent and what the heart can do!
Please, keep up the amazing work!

Franuka responds:

Aw, thanks so much! I'm glad you enjoyed it :)
Feel free to follow me on instagram or facebook for updates on my next project

it's addictive and fun, definitely one of my favorite games to play

Franuka responds:

Thanks so much!

Feels like an arcade game, which, as we all know, are super addictive. I had a BLAST playing this. One of the drawbacks though, is that it's kind of like you're EXPECTED to get the double jump as your first upgrade, as getting up to the platform to kill the bats is really annoying.
I also feel like I'm playing as a boss, with big HP and (slightly) powerful attacks.
Take my quarters away!

Franuka responds:

Haha thanks, I can definitely see this on an arcade

Credits & Info

3.99 / 5.00

Sep 24, 2020
1:15 PM EDT
  • Aseprite
  • Pyxel Edit
  • GameMaker Studio 1.4

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