00:00
00:00
Newgrounds Background Image Theme

Xzootx just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Undead Quest

Share Collapse

Author Comments

Controls:

Interact / Start game: Z

Movement: Arrow keys


Undead Quest is an adventure game made in GBStudio.


You are a zombie, newly awakened in the necromancer's castle. You must venture out through the castle to reclaim your soul and leave this place. However the castle is filled with dangerous creatures, who must be avoided!


The game features 16 unique rooms, 10 challenging avoidance puzzles and 5 NPCs.


I used this game as an opportunity to understand what can be done in GBStudio - it was actually a really enjoyable process - I would recommend giving it a try.


Update: A glitch with the skeleton's dialogue has been fixed.

Log in / sign up to vote & review!

The music starts out great - then it just grates your nerves.
I enjoyed the short little adventure.
Hitboxes really seem too big.
In the room with the bones, the balls don't all start moving at the same time, I guess they start moving once you get within a certain range? Any way, I had to replay that room a dozen or so times until I got all the balls in a line and could run straight past them.
The room with the necklace, the necklace sprite doesn't disappear after you pick it up, like it does for the fishing rod and bones.

Cool, but I wish the music had more.

i agree with Gonta - character and monster collisions are out of proportions, other than that only music mute button would be nice, everything else is quite nice. both thumbs up!

i really like the game but i would try to fix the hitboxes they are a bit to big and weird

RainyG responds:

Thanks - I'm glad you enjoyed.

So I caught up with some people in the GBStudio community - unfortunately right now there isnt a way to adjust the hitbox sizes. If an update comes out in the next while I'll try to tighten them up, ut for the moment I can't change them.

I really appreciate the feedback though!

It really gave a vibe of classic games, at some point I unconsciously tried to move a block looking for secret entrance like in first "The Legend of Zelda". Btw, does it end when you choose a soul? I just wasn't sure if the screen just froze on my side or that was it. Anyway, nice job! could see it expanded as a bigger adventure game. Thanks for sharing!

RainyG responds:

Thanks for commenting! I think being compared to the Legend of Zelda is pretty high praise :)

When you claim the soul you should get some final text about which one you picked and it brings you back to the starting screen, thats the end.

My plan now is to make some smaller games focussed on specific mechanics - if they go well, I'll expand this out into a Zelda style adventure - with combat and puzzle solving etc!

Credits & Info

Views
1,353
Faves:
4
Votes
95
Score
3.45 / 5.00

Uploaded
Sep 21, 2020
6:05 PM EDT
Software
  • GB Studio