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The Observer*

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Isolde wakes up from a dream that looks eerily like a tutorial and begins her adventure.


Each major story beat has several ways to progress.


Will she sneak out alone and get eaten by a werewolf?

Will she beat him alone?

Will she talk to her father and get her "uncle" to help her? (Is he actually her uncle? If so... what does it mean?)

Do you fight the dragon?

Do you drug it to run past?


Also get lost in the battle system:


Each enemy has a major and minor weapon weakness but is highly resistant to most other weapons.

Do you use skills that change your weapon attack?

Do you change your equipment mid battle but have weaker attacks?


Past the first area it gets really difficult to only use the attack command so learn numerous special skills for each of the weapons by talking to everyone and finding quests.


Each boss has a gimmick to be careful of:


Do you beat the main boss first then move to the subordinates?

Do you beat the subordinates first to prevent them from attacking just to find out that it just enrages the boss?

Do you just run away to heal and change your equipment?

Do you finish a quest to get a weapon that is especially strong against the boss?


Controls:


left click: select / confirm / move

right click: cancel / menu

middle scroll wheel: scroll menus


z: confirm

x: cancel ./ menu

arrow keys : move

shift: sprint (or auto sprint in menu)


If you are interested in a version that you can put on your pc , mac, or linux system to bypass those loading screens:


Check out my website for download links at:


https://medium.com/@philipbrown_50705/the-observer-update-9-2-d76f65af1004


A new update with a new system that I can't figure out how to work correctly on newgrounds. So if you are interested go to this link for the direct downloads.


https://medium.com/@philipbrown_50705/observer-3-9-update-5dcf57b2258c

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there is no enemy HP or other info? also i don't understand what to do in the game, maybe give it some objective menu or info.
Kinda boring to be honest if i don't know what to do.
Keep up the good work

Seems nice, I feel like a menu option that tells you your next goal would be nice
Also i feel like routes should "lock" each other in a way, since it feels weird to have Isolde have 3x the health of everyone else (Just realized this is a bruh moment)

Edit:After escaping a fight for no reason at all everyone's invisible and nothing works to fix that, not even going on a fight or exiting the game (This one's caused by any fight i think, first time was on some shop NPCs and second on a regular enemy)

studlytheknight2 responds:

Thanks for the critique.
1. While I don't know how to make a menu option to list story objectives I'll look into how to implement it. It is a good idea.

2. The 3X health was on purpose for story reasons (if you change the equipment you might see what is causing that health difference)

3. Where was the fight that caused the invisibility? (the saves say which map you are at) (I might have messed up the code to make the team freeze and not the monster)

i thought it pretty good

studlytheknight2 responds:

Thanks for the words of encouragement!

I do notice the very obvious RPG Maker assets. I mean if you're going to make a game, perhaps put some more effort in on the visual side. However I can tell you you are trying to do some good with the mechanics. But it really needs some polish.

studlytheknight2 responds:

Thanks for the comment. I will try to keep your critique in mind as I attempt to improve.

Credits & Info

Views
1,258
Faves:
3
Votes
81
Score
3.04 / 5.00

Uploaded
Sep 1, 2020
10:32 PM EDT