It's alright, but very easy: the player can glide through the levels with little trouble, and I hardly died. No challenge means very little fun. Limiting movement a little or adding moving hazards would make things better. A good start.
AD to move
W or K to jump and hold the button to jump higher
Get to the white portal and don't touch anything red
S to go down faster, and P to Pause
It's alright, but very easy: the player can glide through the levels with little trouble, and I hardly died. No challenge means very little fun. Limiting movement a little or adding moving hazards would make things better. A good start.
you've narrowly escaped my BLAMMING frenzy.
this is alright. what I thought was a bug out to be the main mechanic of the game (jumping in mid-air) and there's quite a lot of content making it a somewhat enjoyable thing to just mindlessly mash the WASD keys to.
However you'd do well to implement some more mechanics. That white goal seems to be in the same spot every single time, and there really are no moving parts to this game besides level transitions and the player moving. Could do with a lot of improvement.
It was, however, fun.