I liked this demo.
Presentationwise, it 's great. The weird hodgepodge of images that are this game's artstyle go surprisingly well together. The animations all the seed creatures aren't incredible or anything, but they serve their purpose well enough. Music is good too, but I keep experiencing audio issues while playing. Lot's of crackling and stuff. The thing is, this didn't happen when I was in another tab. It only happens when I'm in the game, and it gets drastically worse when I'm moving my mouse around. If it's any help, I'm playing on chrome. That being said, I still liked the music quite a bit. It suited the tone of the game well and just sounded good in general. I'm not sure how much of this game is real photographs, how much is 3d, and how much is original 2d stuff. And I love it for that ambiguity. I wish the background wasn't so out of focus in places, but maybe that would have made distinguishing between the background and foreground harder? I don't know. In whatever case I really hope you can fix whatever I'm encountering with the audio. Even ignoring the visuals themselves, the atmosphere you've crafted is really nice too. I like the various wildlife, the monstrous birds and butterflies, and how you can encounter sentient seeds just like you all around. It makes the levels feel like actual places instead of artificial enviornments made for only you. However I wish there was more ambient wildlife sounds to really sell that more. Who knows, maybe we could even hear the footsteps of the scientists in the background getting louder as the level went on? I don't know, that might be a dumb idea. Point is, props to you for this presentation. This is quality stuff.
Things get more complicated when we get to gameplay, however. Right off the bat, I like the gameplay concept a lot. It's original and lends itself to the exploration of many mechanics while having enough limitation to craft interesting puzzles around it. However, there are a few problems. A lot of the levels have lots of hitbox and collision issues with the terrain. This can lead to getting stuck in certain geometry or being able to stand, albeit briefly on certain parts of the terrain that have small hitboxes jutting out of them. This allowed me to do a pseudo wall jump on certain parts of walls and skip a few puzzles. This is not something that rarely happened, either. These hitbox issues are everywhere. However, this isn't the biggest problem with the gameplay. The biggest problem is just that the gameplay itself isn't really that engaging. The demo here, which is supposed to show the most appealing aspects of gameplay, has very simple platforming challenges, and occasional very simple puzzle segments. None of it took very much effort to solve, and most was uninteresting, made even worse by how slow everything was. There are so many actions that just take way too long to do, and this made it even more frustrating when I got stuck in certain terrain and had to restart. Here are a list of things I would recommend speeding up. I'm not saying you should turbocharge them or anything, it still is a slow paced game, but there's so much time I spent doing nothing but holding right or up to make a creature get to where I needed it to be at an agonizingly slow pace. Here are some things I suggest be sped up:
- The walking speed of the big platform-like creatures
- The climbing speed of the creatures attached to the walls
- The time it takes the charge-jump creatures to jump
- The animation for exiting the big platform-like creatures when you want to launch out of them
- Occasionally you'll have to wait for certain other creatures to lose their seeds before you can take them over. Some of these waiting sequences have to be sped up, as you're literally doing nothing but just waiting here.
And it's not like the gameplay concept is bad. As I said, it has quite a bit of potential to explore many gameplay concepts. It isn't lacking in potential. But at the time being, it just doesn't have the level design to realize it. Gameplay needs quite some polishing up, and some spicing up to do that.
Overall, as I said, I like this demo. But at the same time, it's pretty clear most effort went into one aspect of it and not the other. Despite the minor issues I have with presentation (and the perhaps pretty major one I have with audio) it feels mostly complete. But the gameplay, and especially the level design needs quite a bit of tweaking. Yeah, that's pretty much it.
Other than these few nitpicks that I'm too petty not to include:
- The loading screen after the first level is abnormally long. Not sure why
- When the bird eats the seedling with you, the seedling appears on the layer over the bird's beak before suddenly going under it. Why not just keep it under the whole time?
Alright now I'm actually done.
Also I wish there was a seperate slider for music and sound effects (and ambient sound if you add that)
Bye.