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Seedlings Demo

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The html demo of my game Seedlings. <40mb>


In the forests of New Zealand, sentient seeds have started to appear. Play as a seed and control different plant creatures with unique abilities. Solve puzzles to work your way through the forest.


Follow me on twitter or on Facebook for the latest updates on the full version.


You can also download the desktop versions or play the web browser version full screen on my itch.io game page.


Made in the Godot Engine. Music made by me on LMMS

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Pretty good game, love the visuals, i pretty much agree with everything hr2995 said, the glove grabbing the character super creeped me out, you could make the game creepier by having more events i think for example a bird swooping at you right as you fall in a hole where it can't get you, and have more environmental events happen, like a bird grabbing your "suit" and you having to fire out of it while in its mouth to survive. I think the placement of the different "suits" and positioning them for puzzle elements would make it more interesting, not sure what the energy was for, and I felt like the regular "walker suit" had different shot power, some could shoot over something tall and some shoot a very short arc, I don't know if they were 2 different types but I think they were the same kind, the first "suit" type you inhabit. Overall it's an ok demo, a good foundation for more

BardsleyCreative responds:

Thanks for playing and the review

As much as id love to do more actions with the birds, I'm limited to whatever footage / photos I'm able to take of them. I cant exactly get wild birds to act out how I'd like them to haha.

I liked this demo.

Presentationwise, it 's great. The weird hodgepodge of images that are this game's artstyle go surprisingly well together. The animations all the seed creatures aren't incredible or anything, but they serve their purpose well enough. Music is good too, but I keep experiencing audio issues while playing. Lot's of crackling and stuff. The thing is, this didn't happen when I was in another tab. It only happens when I'm in the game, and it gets drastically worse when I'm moving my mouse around. If it's any help, I'm playing on chrome. That being said, I still liked the music quite a bit. It suited the tone of the game well and just sounded good in general. I'm not sure how much of this game is real photographs, how much is 3d, and how much is original 2d stuff. And I love it for that ambiguity. I wish the background wasn't so out of focus in places, but maybe that would have made distinguishing between the background and foreground harder? I don't know. In whatever case I really hope you can fix whatever I'm encountering with the audio. Even ignoring the visuals themselves, the atmosphere you've crafted is really nice too. I like the various wildlife, the monstrous birds and butterflies, and how you can encounter sentient seeds just like you all around. It makes the levels feel like actual places instead of artificial enviornments made for only you. However I wish there was more ambient wildlife sounds to really sell that more. Who knows, maybe we could even hear the footsteps of the scientists in the background getting louder as the level went on? I don't know, that might be a dumb idea. Point is, props to you for this presentation. This is quality stuff.

Things get more complicated when we get to gameplay, however. Right off the bat, I like the gameplay concept a lot. It's original and lends itself to the exploration of many mechanics while having enough limitation to craft interesting puzzles around it. However, there are a few problems. A lot of the levels have lots of hitbox and collision issues with the terrain. This can lead to getting stuck in certain geometry or being able to stand, albeit briefly on certain parts of the terrain that have small hitboxes jutting out of them. This allowed me to do a pseudo wall jump on certain parts of walls and skip a few puzzles. This is not something that rarely happened, either. These hitbox issues are everywhere. However, this isn't the biggest problem with the gameplay. The biggest problem is just that the gameplay itself isn't really that engaging. The demo here, which is supposed to show the most appealing aspects of gameplay, has very simple platforming challenges, and occasional very simple puzzle segments. None of it took very much effort to solve, and most was uninteresting, made even worse by how slow everything was. There are so many actions that just take way too long to do, and this made it even more frustrating when I got stuck in certain terrain and had to restart. Here are a list of things I would recommend speeding up. I'm not saying you should turbocharge them or anything, it still is a slow paced game, but there's so much time I spent doing nothing but holding right or up to make a creature get to where I needed it to be at an agonizingly slow pace. Here are some things I suggest be sped up:
- The walking speed of the big platform-like creatures
- The climbing speed of the creatures attached to the walls
- The time it takes the charge-jump creatures to jump
- The animation for exiting the big platform-like creatures when you want to launch out of them
- Occasionally you'll have to wait for certain other creatures to lose their seeds before you can take them over. Some of these waiting sequences have to be sped up, as you're literally doing nothing but just waiting here.
And it's not like the gameplay concept is bad. As I said, it has quite a bit of potential to explore many gameplay concepts. It isn't lacking in potential. But at the time being, it just doesn't have the level design to realize it. Gameplay needs quite some polishing up, and some spicing up to do that.

Overall, as I said, I like this demo. But at the same time, it's pretty clear most effort went into one aspect of it and not the other. Despite the minor issues I have with presentation (and the perhaps pretty major one I have with audio) it feels mostly complete. But the gameplay, and especially the level design needs quite a bit of tweaking. Yeah, that's pretty much it.

Other than these few nitpicks that I'm too petty not to include:
- The loading screen after the first level is abnormally long. Not sure why
- When the bird eats the seedling with you, the seedling appears on the layer over the bird's beak before suddenly going under it. Why not just keep it under the whole time?

Alright now I'm actually done.

Also I wish there was a seperate slider for music and sound effects (and ambient sound if you add that)

Bye.

BardsleyCreative responds:

Thanks for taking the time to make such detailed feedback.

Right now the demo is just taking the first part of the game and the demo ends it prematurely with the glove/jar cutscene. As with most platformers the puzzles get more difficult as you progress through the game and have more creatures to control. Prehaps i could re-order the demo to include more of the other creatures but I think ill leave it for the final release.

The level design is a tricky one though. I could make much harder levels but at the same time there's certain rules i want to adhere to, one being that I don't want the player to shoot the seed somewhere it's unrecoverable. That same rule applies to any of the tree creatures. I will likely make the box and elevator creatures move slightly faster though. I'm aware of the speed through my own testing.

We are aware of the wall jumping bug but thanks for bringing it up. Hopefully the coder and I can address that.

A lot of the audio issues came from the html5 conversion. You'll find it much better in the desktop version. I'm not sure if if newgrounds compress sound files or the new Godot html5 exporter does it but its different here than on the desktop version and the itch.io web version.
Seperate sound sliders are on our to-do list.

Anyway thanks for playing.

i adored this game. i was sad however when it was over. i guess that's why they call it a demo. 10/10 would play again

BardsleyCreative responds:

Thanks for playing! Glad you liked it. the demo has about 1/3 of the content created so far. Hopefully we will be finished early next year, but follow me on twitter or facebook for future info.

Just an FYI, it doesn't load in Chrome, works fine in FF. It IS beautiful and I'm perfectly fine with the casual nature of play,,, but hopefully you'll develop more complexity. Was expecting something Crounchy Bros. style and story depth: Escape 3, for instance. As it is it's somewhat soporific and while the ending was unexpected, it was anticlimactic.

Nonetheless, looking forward to seeing where you DO take this.

BardsleyCreative responds:

Thanks for playing and the feedback.

The demo is just the starting levels of the full game so the complexity will increase.

I just tested it in Chrome and it worked fine. I also got someone else to try and it worked for them too. So I'm not sure what to say to that... maybe update Chrome?

This is gold, a diamond in the rut. Definitely continue this, and I can't believe this was made with Godot! Amazing work, keep up the good work. I enjoyed the atmosphere and mechanics. The concept was very interesting. I felt bad for the 'seedling' that go taken away by the bird, probably to be eaten. I also find the ending interesting as well. Can't wait for a full release.
Oh, 10/10 on graphics.

BardsleyCreative responds:

Thanks for playing! Seedlings was originally made in Gamemaker but I switched it all over to Godot a year ago. Godot is good. Being open source and free is a big plus.

Credits & Info

Views
1,291
Faves:
6
Votes
97
Score
3.35 / 5.00

Uploaded
Aug 20, 2020
12:25 AM EDT
Software
  • Photoshop
  • Godot Engine
  • LMMS