Its alright, the ship movement needs some work and you cant really concentrate on the enemy ships and such because you constantly need to switch your gravity.
Simple arcade-action shoot em up game for the 3 hour jam: Rhomita challenge.
The theme was: less than 3 inputs.
CONTROLS:
Use the mouse to aim and shoot.
Change the gravity with Shift.
Click on hearts to revert your growing.
Assets used:
8-bit music Booster pack by Bit by Bit Bert.
PIXEL SPACESHIPS (Shoot'em Ups Assets) by Medimon Games.
Its alright, the ship movement needs some work and you cant really concentrate on the enemy ships and such because you constantly need to switch your gravity.
Good but frustrating. The ship controls like a banana peel on ice physics, and dying from going offscreen unless you steer perfectly, hit all the ships in the way, and don't get unlucky with armored ship placement is rather annoying. Trying to control your direction, or staying anywhere other than the exact middle, is a recipe for disaster.
It's a fine game, but it'd be much, much better if the controls were tighter, or your manouvering space was bigger. That doesn't have to mean easier, you could put in more enemies, give them more hp, give them turrets... sure, maybe there wasn't time for that, but if you want a difficult game you gotta make sure the challenge is fair, rather than just unwieldiness from the controls.
Thank you so much for your feedback. It wasn't my intention to make a hard game. But with so little time i just had to guess if the game was fair or not. I could make updates but the idea was to share what i could do in just 3 hours.
I promise that my next projects will be more polished. Stay tuned.