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Jasper Jump!

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New Jumper 5 Points

Play your first game

Novice Climber 5 Points

Climb 100 meters

New Fighter 5 Points

Jump on your first enemy

Novice Fighter 5 Points

Jump on 50 enemies

Advanced Beginner Climber 10 Points

Climb 1000 meters

Competent Fighter 10 Points

Jump on 100 enemies

Floating Fighter 10 Points

Perform your first mid-air kill

Competent Climber 25 Points

Climb 2000 meters

Double Kill 25 Points

Perform a 2X kill combo

Expert Fighter 25 Points

Jump on 200 enemies

Expert Climber 50 Points

Climb 4000 meters

Proficient Climber 50 Points

Climb 3000 meters

Triple Kill 50 Points

Perform a 3X kill combo

Quadruple Kill 100 Points

Perform a 4X kill combo

Superb Climber 100 Points

Climb 5000 meters

Author Comments

This was one of the first games I ever made, along with a good friend of mine, back in 2012.

We made this silly little game about his dog, Jasper, who passed away recently, so Jasper, this is for you!

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What the fuck ??

HeadbanGames responds:

I don't know, what?

A few problems

- After you take the flying powerup, sometimes when it ends you fall right into a pit
- After losing a life, where you have lives remaining, sometimes the next life falls right into a pit
Both of these could be fixed by having one free jump directly after flight and directly after losing a life, perhaps giving the person a couple free seconds of standing on the bottom without dying. -Or- have him immediately spawn in the middle and immediately spawn a small cloud under him as well.

The 2x, 3x, 4x kill combos are messed up in a way. If you jump on more than one enemy AT THE SAME TIME it doesn't register it as upping the combo, so I jumped on two enemies at the same time, then another enemy (without landing and without jumping again), to get only the 2x combo rather than 3x which it should have awarded.

Jumping on 4 enemies AT THE SAME TIME should award the 4x kill combo, for example, but as-is it wouldn't. It would count as only a 1x combo. I understand the bones throws don't count towards the combos, but come on.

HeadbanGames responds:

Thanks, I appreciate the feedback!
When you're right, you're right...
Like I said in the description, this is one of my first games, it has many flaws, I went over it before releasing again and patched out what I found, guess I missed some stuff.

So about the flying powerup, actually I reset the jumps to 0 so you can use all 3 or more if you got them, I just didn't update the bar visually, it is fixed now.

About reviving, I now reset the jumps to 0 and I added another safe cloud beneath the player and a shield for 6 seconds, it shouldn't be a problem anymore.

About the combos, I changed it to count all enemies killed in one landing.

If you run into more issues, feel free to let me know.

So good


This is a really cute game with a surprising amount of heart put into it! I like the concept of the continuous platforming, it's not used often and I find it quite charming.~ Minor nitpicks like the mobile game that it is, and, not semi randomized platforms. Though I suppose it would draw too much attention to Doodle Jump. Final thoughts; nice little game maybe for like a power outage or camping, I'll come back to it another time.

Credits & Info

3.36 / 5.00

Jul 26, 2020
1:28 PM EDT
  • Daily 4th Place July 28, 2020