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Gravity Hook

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This game was made in 72 hours for the ScoreSpace x Alakajam 2020.

Gravity Hook is a score-based mouse-only action game which makes the player survive increasing amounts of enemies and spike blocks. The goal of the game is gaining as many points as possible by killing enemies, or connecting to them with your hook/cable to suck out their energy with the risk of not being able to move while doing so.

You use this grappling hook to maneuver around the arena which allows you to pull youself towards safety, or grip walls before bouncing off of them in order to dodge the robotic enemies that will keep charging at you until you stop them. 

Another hazard that will make the game hard for you are the spike blocks that fly across the arena in random intervals. The longer you play, the more you'll have to move around to get a good high score.

Have fun! Feedback and critisism of any type is always greatly appreciated! :)

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Fun little action game! Had a good time going for a right score in this as everything is so explosive and chaotic. The game does have a lot of juicy aspects to it like squash-stretch and screenshake which makes it feel nice, but it might be overdoing it a bit, particularly with the screenshake. When I first played the game, I died because I didn't even realize I was being damaged: this is because every action in the game shakes the screen intensely, which makes it so getting damaged, which shakes the screen, doesn't stand out from the rest of the shaking. Either the intensity of the shaking needs to be lessened in general to make the damage shake stand out more, or damage should elicit another reaction from the game, like a brief timepause or a red flash or something. I also felt the damage invulnerability was a little too short as you can get wombo comboed and lose all three hearts in an instant if you're not careful. Mechanics can also be a bit confusing at times: sometimes I'd hit the wall behind an enemy and dash into them (for example, when you hook behind an enemy while they're spawning), but that counts as me getting hurt even though it should be similar to hooking the enemy directly and dashing into them. Still, solid game that felt well-put together for some quick fun!

Scoring low because I don't really understand the offense / defense and point-scoring. A better explanation might help, or maybe it's just me? Great game dynamics, shakes a bit *too* much, colors could be more vivid? Darn good game though!

The shaking of the system is a bit too much so it's a bit distracting. Also, the rebound after letting go is also too much (sometimes even pushing me to the spikes or enemies). Other than that, it's a fun game.

Simple but effective


Credits & Info

3.88 / 5.00

Jun 22, 2020
2:34 PM EDT
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