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TigerLily: Escape The Dungeon

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Author Comments

Hello peeps, this is my first attempt at making my own game. This is also my first attempt at making pixel art for a game, so please forgive that both are not the highest of quality. The goal of the game is to fight your way through 9 rooms and kill a boss at the end. The game is kind of hard, but I find it fun, and so do the people I asked to test it. Anyway, I hope you guys like TigerLily: Escape The Dungeon.

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This game was really good for a first game. The only suggestions I have is to give the boss a health bar so the player can feel progress, and maybe make the bigger circle guys have either less health or make their movement less random. Maybe they can bounce off the walls instead of also changing movement while in the middle of the screen. I however have never made a game before, so take my ideas with a grain of salt.

Edit: Whenever they get to the center of the screen, they bounce like they hit a wall.

ConGoober responds:

Are you sure it changes it's movement in the middle of the room? They should only do that once, to get their movement started. After that they should only bounce off walls. Could you tell me a little more of how this happened? So I can find the issue and fix it.

Fun and quite challenging (especially the boss) game. I love it. The only problem that I have with it is that, in the boss chamber, clicking outside the wall makes the game either stop or makes my character stop. Either way, it hindered my performance and caused unnecessary deaths :/ .

ConGoober responds:

Yea I am aware of that. The freezing is actually a fix for a much worse problem. With the engine I am using, if you click outside the game it turns off all the controls. This is a problem because it forces your character to move in one direction forever. The fix to this is to pause the game when you click outside the box, and unpause it when you click back in. I asked around the forums for the engine I use, and I believe there is no real fix for this issue, and pausing the game is the best option. I'll keep looking into it, and in future games I will try to have this issue fix, but with the engine I am using, that might be impossible.

Ach, my fingers hurt but all in all good game.

i guess this is actually a good game. but when you die, can you save in the level where you died?

ConGoober responds:

Yea I could, but I am having conflicting thoughts about doing so. Considering the idea of the game is to like, understand how to beat each level. If I just let players try the same level again every time they die, I worry that it will feel more like squeaking by, and not understanding the strategy. However, I know that it would make the game easier and more accessible if I made it so that you reset the level, not the game, when you die. I've been thinking about it for awhile, and I have had conflicting opinions from my friends who tested the game. I'll think it over a bit more, and listen to some more feedback.

Edit: Changed respawn to save in the level where you die.

Credits & Info

2.98 / 5.00

Jun 9, 2020
6:28 AM EDT
  • Stencyl
  • Audacity
  • Aseprite
  • Gimp
  • FL Studio 11
Misc. Kit
  • BoscaCeoil