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if you move fast toward a wall you ca clip through it
Damn, what a nice challenge that has been!
Whilst the idea of your game, it being a cursor maze, isn't really that innovative or new, you freshened it up visually and difficulty-wise that made me keep going and going. The color scheme used in contrast to the black and gray background gives your game a very modern, sleek and "fast" look, which fits the game in its mechanics very nicely (I want to mention here that the background can lead to some distortion in one's own vision when looking away from the monitor). Gameplay wise your game functions very well and I have not encountered a single flaw.
However, what has led to quite some frustration was the placement of some stars, or should I say two stars. Level 23 and 24 would not have been so hard, had it not been for the bonus star. Finding a proper strategy took me longer than I'd like to admit. Despite the frustration, I enjoyed the rest of the levels and the challenges they provided. Due to spicing up the game mechanics (i.e. implementing "safe zones" and encountering different types of turrets and/or lasers), Prism Light's levels didn't feel too repetitive and beating them felt like an accomplishment every time. The game delivers a learning curve one slowly masters throughout the 35 stages.
To sum it all up: Prism Light is a very appealing looking maze game which offers a colorful assortment of challenges and puzzles. Another bonus point in my book are the medals, which come up to a nice sum when completing the game 100%.
Well done, keep working on more games!
i finish the games but just got medal 22 level finish sight waste my time i not gonna repeat it
I HATE Unity! My computer isn't capable of running it!
I would give the game a shot if I could run Unity.