I'm not sure why people think slow text is a good thing? I see this in even professionally done games, so I can't really blame indi developers for thinking this is good, but I'd really like an option to disable this. It makes me start hating a game before the game even starts when I have dialog scrolling in slowly. Just put the whole message up please, I'll read it at my own pace.
Beyond that: the main character is put into battles repeatedly where he can be 1 shot by the enemies, and is the first 1 the enemies attack. Unavoidable deaths and a forced story line are never a good thing in a game.
The game should be challenging, but not punishing.
The main character is given money to buy supplies, but the "shopkeeper" only deals in mail, and the food court doesn't have food for sale.
The Merchant says he will sell the party stuff, but then leaves without trading.
Despite having the power to heal, the party is unable to help the 2 guys they come across.
Maybe allow the party to heal the one that is talking, so that he can join the party?
Even if he has a "curse" that causes him to keep losing health.
Overall: interesting story line, but frustrating execution.