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This game is a demo just a glimpse of an amazing game. The game will launch on steam, Xbox and mobile. I haven't added music yet. Please donate if you want to play the game on better platforms. https://bluefire-studio.itch.io/thesummit

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Looks like you're going for minimalist, not amazing.

Player is a square with 2 square "eyes".

Ground is a line.

controls: left, right, and jump (and double jump)

No enemies, no objective, nothing to collect, only a few bits of ground.

Conclusion: this is like a drastically reduced version of that game that came out in 1981.

Suggestion: if you're going to "remake" a game that is about 40 years old: do it better than the original in some way.

On the up side: you've managed to make a game that's executable, and figured out how to up load it to New Grounds. This is by itself a great achievement, and a promising first step.

Now work on the content portion, and you'll have something worth playing.

3rd time around, maybe you can take it a step further, and make some money off it.

Other notable features:
movement was smooth and easy to control
Speed of movement, and height of jumps, was reasonable

I recognize that the double jump is a "standard" in this type of game, but why have it?
Once you jump, to change your trajectory is just "magic".

Have a reason why you can jump higher.
Some games enable this by firing a "gun" down to give yourself a mid air lift.

Just food for thought.


BlueFireStudio responds:

Hi this is BlueFireStudio,
Thanks for your advice. This is a short version of the game made in 2 days. The idea for the game is a platformer. It has no story just a short game-play of platforming. The air control in the jump is just a mechanic I wanted to add.There are lots of things remaining like music better levels. I am publishing the full version and another game with amazing graphics so follow me.
But, once again thanks for your amazing feedback.

Credits & Info

3.01 / 5.00

May 16, 2020
1:16 PM EDT