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Warped 5 Points

Use a warp zone

Big Boomerang 25 Points

Get a big boomerang

Boomerang Master 25 Points

Get 5 boomerangs

Level 5 25 Points

Get to level 5

Wealthy 25 Points

Get 100 coins

A Winner is You 50 Points

Beat the final boss

Whole Hearted 50 Points

Get 10 heart containers

Speedy 100 Points

Beat a speed run

Super Speedy 100 Points

Beat a speed run in 18 minutes

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

When life gets you down, it's never too late to...


- B O U N C E B A C K -


How To Play

  • Use Mouse or Gamepad to control.
  • Press Enter to go fullscreen for best results.
  • Boosting protects you from damage.
  • You don't lose money when you die!
  • Your game is automatically saved.
  • Yellow boomerang can grab pickups.
  • Blue boomerang does double damage.
  • Shopkeep will raise prices if he dies.
  • Enemies and player are slowed by sand.
  • There are 10 proceedurally generated levels.
  • Win to unlock speed run mode.


Follow Me on Twitter, I make cool stuff every day!

This game is open source on GitHub.

Design postmortem for this game with technical info.

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Pretty good once I stopped using my track pad! The unpredictability sometimes of the rangs is annoying but actually surprisingly helpful at times.
I think some of the medals are wonky, since the warp zone, 100 coins and 5 rangs didn't unlock for me. But big rang and level 5 did.

My only complaints are there seems to be no music for the stages and I wish I could use the arrow keys instead of WASD. Other than that this is a pretty good game.

Not too shabby! It was a pretty nice experience battling it out with the boomerang through the enemies. I did feel like the difficulty spiked a bit too early with the shield guys as they are very frustrating to fight. Even when I had the great idea to throw the boomerang past the shield guy so that they would get hit when the boomerang returned to me (which I'm assuming was the intended way to combat them), there were just too many shield guys crowding around that just made my boomerang stop dead. Maybe ease the introduction of those guys with just one or two at first, instead of dumping a group of five of em at you when you first see them. I was hoping to be able to maybe buy some items to combat them, but money comes at you so slowly that it became a real grind. With some elements like music and other effects to add some pizazz and a better difficulty curve I think this could be really fun as the boomerang has a lot of potential for interesting combat scenarios!

Good for a quickly-made game, however there are two main negatives.

The first is the awkward boomerang. Mostly you will be spamming little short goes nowhere throws. Why? Because somehow the length of throw corresponds with the length of mouse button press. I guess it makes sense from a how boomerangs actually work perspective but it's completely counter to intuitive game design, which would suggest the boomerang should always go a medium distance (not long and not short) every time you click, and ignore length of clicks. This also would go a long way towards feeling right for the player.

The second negative is the follow-the-player "AI". Most enemies are of this type, and it's one of the most annoying possible kinds of enemy (aside from enemies that spawn directly on the player -- not a problem this game has but is the other primary annoying type). It's annoying to play, but worst is it takes almost no effort to program when all you do is set enemy destination x and y to player x and y. A single enemy or two of this type might be acceptable, but they shouldn't constitute the bulk of the enemies. I realize it's a quick and dirty technique, and when you're under a time constraint maybe you do that, but it's bad design.

KilledByAPixel responds:

Thanks!

This was not a quickly-made game. It is a small made game, under 13k zipped.

We disagree on the boomerang design. It is generally a good design choice to give more control to the player. In this case it servers a similar function to a variable height jump. I spent a lot of time tweaking the boomerang mechanics as it is the main part of the game.

There are 3 enemy types with different behaviors that vary quite a bit. It is not set destination xy to player xy, that would cause enemies to move in a straight line towards the player. I'm not saying the AI is complex, but I thought I managed to squeeze in a lot.

I'm surprised you are saying this after beating the game twice. It seems that based on your speed run time you may have misunderstood some of the mechanics, as it took you almost twice as long as the next fastest person. I don't mean that as an insult to your skills, just making an observation!

Anyway, thank you for the review, I appreciate your perspective!

the game idea is good its kinda fun but the pixel art sucks, they could do better.

KilledByAPixel responds:

Thanks for the review, can you explain better how I can improve the pixel art?

Credits & Info

Views
4,563
Faves:
26
Votes
185
Score
3.50 / 5.00

Uploaded
May 14, 2020
7:55 PM EDT
Software
  • JavaScript
Misc. Kit
  • ZzFX