There are several issues with this game.
Firstly, the paddle's inertia is too high, it takes it forever to accelerate to catch up with the ball, meaning that it will fall and you will lose health.
Secondly, the ball occasionally loses energy, which means that eventually it will get to a point, where it can no longer reach the blocks and the only option for you is to let it drop and lose health.
Sure, you tried to mitigate the aforementioned problems by giving out copious amounts of hp bonuses to player, but it leads to another problem: the game stops being challenging, and it becomes easy to beat it by just moving the paddle under a column of blocks, firing the ball, letting it destroy the column, dropping it and moving to the next one, which is not fun, but is an easy and fast way to clear a level.