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Astro Smashers

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Author Comments

This was my first officially released video game, made about a year ago! Since then, I have made a few more games, namely my 2D Platformer project, and I will keep making more games!

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I think that adding gravity to the game was an interesting feature in gameplay (I've never seen an Arkanoid-like game using gravity mechanics); also, I liked the bent pad - makes bouncing more realistic. That said, I missed some powerups - without any stimulus for keeping playing, the game quickly wears off the interest for going on. Overall, nice game!

There are several issues with this game.

Firstly, the paddle's inertia is too high, it takes it forever to accelerate to catch up with the ball, meaning that it will fall and you will lose health.

Secondly, the ball occasionally loses energy, which means that eventually it will get to a point, where it can no longer reach the blocks and the only option for you is to let it drop and lose health.

Sure, you tried to mitigate the aforementioned problems by giving out copious amounts of hp bonuses to player, but it leads to another problem: the game stops being challenging, and it becomes easy to beat it by just moving the paddle under a column of blocks, firing the ball, letting it destroy the column, dropping it and moving to the next one, which is not fun, but is an easy and fast way to clear a level.

KobaltSteel responds:

Hmm... I see; I think I will just drop this gravity mechanic for future games like this, since it just created too many problems

Thanks for the insight, btw! I'll keep this in mind!

Functional, but weird that the ball loses momentum. I also had a few glitches with the hit box of the bouncer, sending the ball into some odd directions. Good effort though, and good for a first game

KobaltSteel responds:

Hmm... I'll keep this in mind! Thanks for the response!

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