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A ♥ apart

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5 Points

Get to level 1

♥ ♥ 5 Points

Get to level 2

♥ ♥ ♥ 5 Points

Get to level 3

♥ ♥ ♥ ♥ 5 Points

Get to level 4

♥ ♥ ♥ ♥ ♥ 10 Points

Get to level 5

♥ ♥ ♥ ♥ ♥ ♥ 10 Points

Get to level 6

♥ ♥ ♥ ♥ ♥ ♥ ♥ 25 Points

Get to level 7

♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 25 Points

Get to level 8

♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 25 Points

Get to level 9

♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ 50 Points

Win the game

Author Comments

A heart has broken in two. Help it come together alone or via local multiplayer.

Survive for 10 levels!

Can be played with keyboard &/or mouse!

Game runs best in FireFox, also will very likely not run at all in IE11

If you're having trouble beating the game, play it with two people!

Extra Controls

[ B ] - Toggle effects (good if the game is laggy)

[ P ] - Pause the game

[ M ] - Mute all audio

[ esc ] - Return to main menu


♥ A submission for the #haxeflixeljam - theme "Alone, Together"

♥ Sounds are edited/distorted CC0 sounds from freesound.org

♥ Wow this game took way longer to make than I expected.

♥ I was hoping to make two games for this jam...

♥ FP, I'm honoured!

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Very cool game !! The mechanics are so smooth and the art detail is so pleasing u-u ! Playing it solo is so difficult(still fun tho) ;-; so rec to play with a friend maybee

This was a very solid game, and quite hard at that. If your goal is get as far as you can without dying, it is a real challenge.

The only downside (if you call it a downside) is the extreme leniency of the game, allowing unlimited lives, thus effectively negating any challenge in the medals.

Everything seems to work as it was intended.

I'm playing it solo at the moment and it's super fun! I like that you restart on the level you died at and not at the beginning, and the pause button came in handy. I can't wait to try it with friends irl.

It's a bit hard to judge a local multiplayer game, not gonna lie. I think instead of doing seperate keyboard controls, it would've been nicer to find some sort of unified control scheme and make the hearts relative to eachother somehow, like for example, one key makes them closer/farther and one key makes them rotate, something like that. That way you could have a solid single player experience.

That being said, very solid presentation, really effective UI, and great use of filters. By far one of the most elegant games presented in terms of visuals.

Cool game! I like playing these games solo and working with the whole split attention thing. Love how as the difficulty goes up and up you gotta wrestle with dodging the orbs and trying not to screw yourself over by dodging in such a way to save one and doom another. I like the presentation of the game as well: very simple and chill. I will say that I think the power-ups are a bit too tiny: could stand to be bigger not only to reduce eye-strain but to let you identify them better as well. I was having fun, and now I see that once you get to level 10 it ends, but I think the game needs some sort of sense of progression to it: I wasn't sure whether it was infinite or whatever. Maybe fill up a level-progression bar, or change colors to signify each level, or have two heart halves at the bottom of the screen get closer and closer each level, I dunno, something that lets you know you're getting closer to the end.

Credits & Info

3.59 / 5.00

Apr 27, 2020
9:09 PM EDT
  • HaxeFlixel
  • Audacity
  • Gimp

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