This is a fun game, but I'd really like a shelf to put some pre-made mixes on.
The best I can do is to put something in the pot to have 1 ready, then put something in the extractor and mortar so I'm about ready to make 2 more.
When the day starts, I have a reasonable chance of having to heal the first person, but if not: that potion gets wasted.
I also had a problem where I clicked on something, but couldn't put it in to make dust because I had preloaded that, then I had trouble dropping the ingredient to clear it.
The work around was to give them both to the patient (who gave me funny looks).
So my idea is:
1 rack that holds up to 5 extractions (1 of each type maybe?)
1 shelf to hold 5 jars of powder
a counter to put maybe a dozen potions on
Then have some time at either the start or end of the day to get ready.
The stars from patients get lost a bit quickly on day 1, given that you're having to look up the formulas. Frankly: they should give me 3 stars if I manage to keep them alive on day 2+ if they are bleeding out when they show up.
This reminds me of a couple of other games, where you support the efforts of adventurers, rather than directly do combat. It is a nice change of pace, but this one lacks the element of actually affecting any outcome.
There is also a lack of "research" option, which would be a nice phase to have.
You could also maybe add an economy, giving a penalty for wasting resources since you'll need to buy replacements.