I already wrote everything else out before. Now I have something else to write to the author. If you just avoiding criticism because you want to keep "toxic people" out of your life and project (which is understandable), than you doing it totally wrong. Please, read this carefully if your even care about your project.
You see, when you answering only to the good reviews, it's giving you comfort (and nothing else). The only way to evolve is constantly get beyond your comfort zone. Just keep a simple thing in your mind, some of the people that giving you shit right now were your supporters in the past, and at some point they were writing good things about these games as well. Now go and take a good look on your Patreon stat for a couple ears and it'll do the math for you right away.
If not, let me illustrate it to you: adult games rank dropped from 196 to the 323 (from 58 to 323 in4 years), in only one year you got from 0 to 4.7k of earnings, and now you at 2.4 and keep gradually dropping (the dynamic is stable af btw). You lost around 380 patrons. Just think about it, in just three years you lost twice of what you had and it's not gonna stop. Now, take a look since when exactly you've been ignoring criticism.
When you get to the so-called "final release" there will be little to no people around, and I hope you not gonna say something stupid like "See, these three people are the real fans of my work". Instead you must honestly ask yourself now "Does that final release really be something awesome, something that'll bring my fans back?" (again, answer that to yourself honestly).
I'm usually out of my work mask in such comments, and I'm never giving free consultations, but if you think that any modern products or, say, startups were build around positive feedback only, you'll be totally disappointed. It's actually the opposite. For example, any product in Silicon Valley is made with the help of trackers, really straight-forward and kind of a toxic people that giving a lot of shit to the young developers about their product, all that criticism based on a pure experience, and only those who reaching back and stepping over their ego are successful. I've seen hundreds of companies with "amazing products" and a lot of "promises" that were ignoring the criticism, and guess what, they got nowhere, like, at all.
Everything from the huge industrial practices applicable here. You cannot break laws of physics by thinking "Well, I'm not a company, I'm not a startup, I'm not making products". Thing is, you are making product, m'kay, commercial product, no less.You know what differs you from, say, EA? I'll tell you, they have billions of green as a backup plan, and you don't. They can buy media articles to justify themselves, and you can't. Think about it.
It's not too late to make a good choice now, just separate unfounded and toxic criticism from a useful criticism, communicate with people, reach back constantly, at least bimonthly. You think that you safe now with the army of "loyal fans" behind your back, but you are so not. The most destructive thing in all that exactly those "loyal fans", today they are fans, and tomorrow they are not, it's a natural chain reaction that just taking some time to finish itself, unless you making something to stop it (really stop it, not just pretend that you doing so).
Objective criticism is the way to the perfection. Reach to the people if you don't want to end up with nothing. But if instead of the passionate game creator you want to be an office clerk or a full time McDonald's employee, well, good luck with that quest, buddy, seems you doing alright.