Got there!
Man Thoof, you can really make some intense games.
I really liked this one, especially the consistency in the mechanics making it so easy to pick up, but still leaving quite the challenge.
The count down mechanics on a grid actually got me musing about the idea of a game similar to othello, but with secret bidding mechanics, essentially a piece capture game where the pieces are laid out, but your not sure what value of piece the other player has placed, but since there would be a limited pool of pieces with set values you could make some of deduction.
I think having the pieces be able to move in given their hidden value, or perhaps a Shogi (Japanese chess, more or less) like capture mechanic, where your can score or use enemy pieces would be quite interesting.
Ah! Caught myself musing.
Thank you for making this.