This game is just as empty as space
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HOW-TO-PLAY:
Pressing A or D to move the player.
Pressing R to reset highscore.
Credits:
Animator: Ruan Lee
Programmer: Ruan Lee
Audios: Ruan Lee
If you like my game you can check out more on my itch-io:
This game is just as empty as space
Well, it takes 13 seconds before anything happens and after you dodge the initial two pillars, there's another waiting time etc. I almost thought it's going to be like that forever, but around 80th-second mark, the waiting times are gone and the pillars appear constantly which makes the game more intense, but also it's the same alternating pattern over and over again. I went along to 150 to see if anything changes, but it didn't.
I think I could keep going for a long time (because the game doesn't speed up), so it's more about losing out of boredom than because you weren't quick enough.
Also, is there a reason why everything is so blurry (all text and especially the main character)?
You can use 9-slicing if a small sprite stretches incorrectly:
https://docs.unity3d.com/Manual/9SliceSprites.html
And Text Mesh Pro to avoid blurry text:
https://docs.unity3d.com/Packages/com.unity.textmeshpro@2.1/
The gameplay is too simple. I'd at least make the order in which the pillars appear random.
I compress image size in order to minimize the game size !!
Thanks for links !!