This was an experiment on transferring animation data between multiple programs, thus I animated in my usual say using C4D, but transferred over to Blender to render using both Cycles and Eevee. It also allows me to transfer easily to Marmoset, Unreal, and other programs, with only materials having to be rebuilt. Hope to use it more in the future.
The eevee render is on my site for those curious to see it. It's not as high quality though so it's just a bonus.