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Keydungeon is a dungeon based, key collecting puzzle game where you adventure through 15 levels placing tiles and finding the correct path to get to the exit.  It starts off simple, but gets harder as levels progress, with new mechanics introduced every few levels. This game was made in about 3 weeks in the Unity Engine and Aseprite. 


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I liked it!

Neat puzzler! Was a good experience, but felt like it could use a little bit of polish. Graphics and gameplay were a little glitchy at times with platforms overlapping in weird ways, and tutorial prompts would overlap and leave way too fast before I could read them. Felt a little empty without more music and sound. Input can be a little frustrating as when I tried to go fast it would eat my inputs and send me flying off the wrong way. There was a huge difficulty spike as well early on when it came to the 'find 6 keys out of these bunch scattered around', but it was nice to be challenged.

now that's what I call fun!


I like it. Simple and to the point. Hope you keep making more.