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The keymaster

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Author Comments

Controls:

  • R: restart level if you get stuck (very important)
  • WASD/Arrow keys: move
  • S/Down: pick up key / drop key
  • Space/shift/left click: hold to tilt key
  • F4: fullscreen (windows only)


What is this?

This game was made for the GMTK jam 2019, with the theme "only one". What I made is a metroidvania where you only have one key for all the locks. You must carry it with you through a maze-like dungeon, and upgrade it along the way to unlock more metaphorical locks.


Here is a map in case you get lost:


iu_100171_7896144.jpg


The story:

You're in search of the legendary Keymaster who will save the world. But upon arriving in his dungeon, you only find his most prized possession, the master key. It can open any lock and can be upgraded with various musical clefs which you will find along the way. Albeit twice your size, the key can be easily carried because it is made of carbon fiber mythrill, the hardest but also lightest material known to man. However, you must account for its huge size when moving around, turning the dungeon into a puzzle.


Features:

  • Puzzles
  • A fully-backtrackable dungeon
  • 14 rooms
  • 3 unlockable powers for your key
  • 10 jewels you must collect to reach the ending
  • Music from "The horrors before our time"

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A quick, simple game with a fun and fairly creative mechanic to it. I enjoyed the music, the way the game's rooms communicated gameplay concepts (the mice steal your key, the orange blocks can teleport the key etc) and the stunning revelation the player character is shaped like a keyhole. Some of the late-game platforming was frustrating and a bit of a departure from the puzzle-metroidvania the game had been up until that point but not too unbearable. Good game.

Very nice game.

Fun stuff. It took me a while to figure it out. I'm sorry there was no save feature, and I had to do it in one sitting, but in the end it wasn't that bad. Some parts near the end were painful, but eventually bearable. A good way to kill time when sick at home. Not much of a replay value, but I think it's worth analyzing a bit, or to have something to reminisce.

I hope to find more like this in the future.

adriendittrick responds:

thanks for playing and I'm glad you got some time killed :)

I love this game and your other game the holy plague

adriendittrick responds:

Thanks :) I can also recommend "Universal Thief"

1. The fact that you can retrieve your key from the orange blocks at any time should be shown in some way
2. Make less of the platforming tight. The spring power can help, but it leaves you without your key (unless you manage to use an exploit and get your key while jumping). A lot of the sections (Especially the path to the smash power and some of the end sections) feel way harder than they should be simply because the ceiling is too low a/o the jump is a 3-wide gap with a mouse in it.

Otherwise, it's a pretty decent platformer.

adriendittrick responds:

Thanks for the thoughtful review!

Credits & Info

Views
7,608
Faves:
41
Votes
280
Score
3.67 / 5.00

Uploaded
Mar 10, 2020
9:25 AM EDT
Software
  • GameMaker Studio