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Area Raiders

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It is time to reveal those government secrets and rescue the aliens being kept in various government outposts. We have millions of raiders coming in from all directions until we breach their defenses!


Gain more media attention to get more raiders rushing and upgrade their stats – They can't stop all of us!


Unlock special abilities of units so you can breach the “impenetrable” fortresses the government has built to keep us away.


FEATURES

  • Fight on 2 different worlds, all with their own unique defenses and challenges
  • Level up by saving all aliens they are hiding within the bases
  • Easy-to-pick-up game, filled with challenges and different playing strategies
  • Warning: A funny story accompanies the gameplay
  • Addictive raiding mechanics, that just never stops!
  • Experience various type of raiding powers by completing the whole Skill tree
  • Prestige mechanics to start over with bigger boosts
  • Build a Weapon city and reveal new powers
  • Unlock Training part to focus on raiders and their abilities
  • Raid.Defeat.Reveal!


The game is fully idleable in off focus and when coming back! You can also use your mouse wheel to scroll in/out of the area.


SAVE

Game saves locally every 30 seconds, on new levels and you can export your saves. Game also saves online every 10 minutes automatically.

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I think something's wrong with the Uber geeks, since I'm running 5.03 million geeks, at 1.34 ideas per second. That seems incredibly steep of a curve, since less than 100k Geeks gets you to about 1 idea/sec. Otherwise a delightful game i've been running for months!

Meh.

Missing explanations on how to do certain things.
For one thing it says "Sell Uber Nerds to gain money" but it doesn't tell you that you have to unlock "Mission 2" to sell them.
This counts for many things and how to get them and what they are used for.

The game also doesn't tell you right away that you can click on the UFOs that occasionally appear for an instant MP boost which can be very useful when you reach xM and xB number territory and before you get a high Prestige Point modifier going.

Same for the Crystals being more important for the Trainers instead of the Time Machine.

Terms are weirdly/wrongly used. For one it says you can use Prestige Points to buy Boosters (those purple crystals) but that is not possible?

UFOs that give you crystals NEVER EVER appear in those 6 hours. You will ONLY have access to 13 Crystals total !!!!

Also DO NOT USE the Crystals on the Time Machine!!! You will need them for the Trainers once you have reached Area 51. There is no way to get more Crystals, you will be granted 3 additional ones through the Achievements Missions, but any other Achievement that grants Crystals is hidden behind the DAMN SLOW "Weapon City" system (Unlock-Tab), so you pretty much are stuck with a total of 13 Crystals for the entire game.

Once you have reached Area 51, use the Crystals on the Trainers for Furry (MP + Skill), Gamer (unstoppable Tank - "Black Friday 5" and "Invisibility 5" and you'll get through everything + level HP a little) and Watcher (more MP + Skill), as those 3 will be your main carries throughout the game.
(Keep the remaining Crystals just in case / or for the Super Freak/Mage/Miner Trainers.)

This allows you to quickly train all Raiders to "Level 2" on MP, Health and Damage, while Furry/Watcher/Gamer can get Lv 3 in the same timespan. (3 minutes each stat)

Then use the system to boost the MP Level of Furry&Watcher to Lv 5 quickly, then boost the Gamers HP to Level 5. And from then on queue them in for their main stat for X levels, i.e. as many levels as leave them with 8 hours to complete the Training)

!!!The Training Skill (green skill tree, last one) also doesn't seem to function!!!

Unless it only works if you have all 16 Points in it (which would be utterly ridiculous?!?!) it will NOT deduct any Training Time from your Raiders. So an 8 hour Training Session will remain 8 hours instead of being instant and an 18 day Session will also stay 18 days instead of 4 days (max 14 day reduction by the skill).

The game also doesn't tell you that with each Trainer you hire, the cost of the next Trainer is increased.
There is also !!!NO CONFIRMATION BOX,!!! so if you click by accident then congrats, you have just wasted one of the only 13 Crystals you will ever have.
It is also possible to use more than one Crystal on the same Trainer if you click the red "HIRED" button again, but this is an utter waste (be it on purpose or worse, by accident). All it does is increase the MP % modifier, which is utterly useless just as the ones you get from the Achievement Missions, as the only % modifier that has any impact is the one you get from resetting with Prestige Points. (single digit % boost VS +6000% PP boost)
So don't bother with leveling the Trainers or getting any of the Missions done as priority.

Using the Time Machine is a big waste of Crystals in general. All it could be useful for is gathering Uber Nerds more quickly, though keep in mind one precious Crystal only translates into roughly 5k Uber Nerds.
The MP gain from the Time Machine is utter waste, as you will be resetting the game over and over again to get a high MP modifier with the Prestige Point System anyway.

Any Task from the Unlock-Tab other than Uber Nerds can run out of ressources, so do not use the Time Machine trying to accelerate them, as it'll result in so much wasted time and a wasted Crystal for a Task that probably only ran for 3 minutes total. (ignoring the Popularity Task from Mission 1, that one is just an absolute waste)

The overall exchange mechanics in the Unlock-Tab is so horrendously slow and unintuitive.
Popularity (unlock Mission 1) is needed to sell Uber Nerds, but once you got 110 of it you do no longer need to use it, as it is way too slow.
Then all you can do is hire Uber Nerds, sell them, then use the money to buy more Popularity with the unlocked Mission 4 (create ADs) and repeat.
Keep in mind that you have to do back and forth clicking here yourself. Because once a Task runs out of ressources it won't change to a different one.

Just all that to collect 3000 Cash which then will be wasted when you search for the Weapon City, absolutely wasted. You are faster to complete the game than actually finding all 3 spots. (currently 7 spots searched, all red = 21000 cash wasted)

Just as tedious is getting Hackers, which means you are not allowed to have any Popularity (which is the easier part, getting it to 0 only takes a little fiddling and mainly waiting for enough Uber Nerds to sell to drain the Popularity) or they will be taken away again.

Have even 1 single Popularity ressource and you can kiss the 1000 Cash for the Hacker goodbye in no time.

This means you will have to settle for a finite number that you let work on gathering Documents. Good luck with trying to have enough patience to save up ~10,000 Cash for just 10 slow Hackers which then have to gather who knows how many Documents just so with "Mission 6" you can gather Keys because by then the game will be sooo slow I doubt any progress is possible past this.
The Keys also have a ridiculous requirement, everytime you gather one, the ressource requirements are increased (i.e. 15 Documents and 250 Sci-Fi, then 16 and 251) on top of being SO SLOW and blocking you from gathering anything else.

That's right, you can only gather ONE RESSOURCE at a time. (exception are Sci-Fi and Documents, as they are passively generated)

Also once ressources are missing it doesn't change back to the next best ressource gathering option by itself (which are the Uber Nerds, that's the one ressource you are always short of and which is the slowest to gather). This means you can be stuck with the Unlock-Tab doing NOTHING for hours unless you set it to produce Uber Nerds yourself or notice it soon enough.

The Prestige System is meh.
Just like every other Idle game, you let the points gather up and then reset the game, which will give you a higher MP modifier.
At the start aim for 5 PP, then reset, then gain another 5 PP and reset again, which will give you 10PP total and an MP boost of 10% (along with the achievement mission %)

Don't worry about rescuing Aliens, you will rescue them fast enough and their next level requirement is so high you will quickly reach a brick wall here.

PP reset has the highest priority and MP generation is what'll dictates your main progress.

From 10PP on then it's roughly a reset each at: 30PP, then 50-60PP, then 100PP, 300PP, 500PP, 1000PP, 3000PP, 6000PP, to get the modifier going and the game from hitting a brick wall.

Using the points to unlock more skills isn't needed and mostly a waste, as the PP requirement is increased with each skill you buy.

!!!!!
BECAREFUL THOUGH, it's way too easy to accidentally spend PP on the skills if you hastily distribute the skill points, as there is no proper distinction between the window that says if you want to use your Free Skill and the window that asks if you want to use PP.
!!!!!

This means you can quickly lose 1 / 5 / 25 / 250 PP with one simple missclick and with that boom, +250% MP modifier less.

A different system with a + and - button for the free skill points (no window) and a $ button for the PP (window confirmation) would have been better and allow a faster relocation of the skill points.

Getting the Skins and more Crystals are hidden behind a paywall that, I guess, you can only access via phone?
So those functions are completely wasted and 0 use here on Newgrounds, leaving this game artificially crippled.
Could have just uploaded a version where instead of money you could use PP to get them here on Newgrounds.

Also the game sprites looks worse than those from old Flash Games from the year 2000 that used .jpg graphics.
...Nope, even those old ones looked better and used higher resolution graphics compared to this game.
I know that this is mostly optimized for the use on a Smartphone, but at least for Newgrounds use higher resolution game sprite artwork on the battlefield!!!

A nice to have would have been more Raiders, as it is rather "easy" to unlock the few you have, as the only obstacle is an artificially high MP wall.
Would have felt more satisfying if there were more obscure Raiders inbetween to unlock.

TLDR:

1. The Superfast Training Skill doesn't work.

2. Game Breaking Bug, no way to receive any more Crystals.

3. Unlock-Tab - Ressource Gathering should always reset to Uber Nerds once no more Ressources are available on the current Task. (also please add an option to level up the gathering of Uber Nerds, as only 3 is too slow, same for probably Keys and whatever is hidden under Mission 7)

4. Better tooltips and more proper explanations on what/how and so on when you hover over the "?"'s. (i.e. Unlock this to sell Uber Nerds / Popularity is needed to sell Uber Nerds / Cash can be used to buy Hackers or search Weapon City... / PP Points stack on each reset, etc.)

5. Time Machine is an utter waste, don't bother.

6. No confirmation box for hiring Trainers -> Easy accidental Crystal waste.

7. No clear distinction between Free Skill Point and Prestige Point when leveling skills.

8. Skill Point distribution too slow, a "+ / -" button system would have been faster and less tedious and would prevent accidentally wasting PP points.

9. Higher resolution game sprites and removal / revamp of unusable microtransaction part of the game for Newgrounds.

10. Ressource Gathering at the Unlock-Tab is sooooo horrendously slow. Along with the Weapon City mechanic, it's just so damn off-putting. MAKE THIS PART EASIER PLEASE. $3000 for a chance to fail on finding the City is such a waste. Each Task cancelling out the other one is so disruptive.

11. Missions that grant Crystals should NOT be hidden behind the impossible Weapon City mechanic. Put some of them into the regular missions. Otherwise there is also no point in doing them, as the 1-digit % MP modifier is so not worth it, in no universe, in comparison to the PP modifier.

12. Missions should automatically get claimed with the "!" only appearing to notify you that you have gained x% MP or x-Crystals.

13. More inbetween Raiders would be nice to have. This will make the MP wall seem less steep as well as adding more funny characters to the game.

14. Overall the Game Idea and Theme are nice and also quiet funny, but its offset by all the bugs and horribly forced "buy or suffer" microtransactions mechanics, which are also not possible on Newgrounds. (not that you would want to)

15. The Skill tree is horribly designed and without much logic. You get Skills for the Miner and whatnot sooner than you get a chance to unlock them, while also forcing you to always waste 1 Skill Point on each Skill to get access to the next batch. Imo having all of them seperate and not dependent on eachother would have been way nicer. There is also no way to see what the "locked" Skills do without spending Skill Points to make the batch available.

16. NO UNDO FUNCTION, for when you accidentally waste PP on a Skill or a Crystal on a Trainer (twice). One Click, One Mistake, Suffer Forever.

17. Several grammar mistakes "Do you best" instead of "your" at the Weapon City screen for example.

18. Would be nice if the wall segments were clearer and you could click on each segment to see how much HP is left.

19. A better indication for when a Raider dies to a bullet or manages to hit the wall / get inside the building.

---

Idk, is this game still being updated?
Would be nice to get those things fixed and maybe some new content with more Raiders and whatnot.
Would have given it way a higher score, but the bugs, the bad usability, the Unlock-Tab slowness and the microtransactions parts that are essentially completely cut out/disabled/unsuable on Newgrounds really killed this for me.

It's a fun enough game that I wanted to get farther in out of curiosity, since it is fairly clever. But the game stagnates when the costs of ever upgrade and unlockable feature become so high that the only solution is to leave it running for hours in the background. Which I have no interest in doing. It's also a bit odd that the Upgrades and Unlocks are so separate. Be nice if one aided the other somehow.

There seems to be a "wall" between gamer and watcher...

WarClicks responds:

Remember, this game is a bit different than other games around in the idle games niche, as you can't control the raiders, but you can control their powers ;)
Kind of a simulation of the Storm Area51, with tons of secrets to reveal and unlock.

Credits & Info

Views
5,698
Faves:
11
Votes
128
Score
3.22 / 5.00

Uploaded
Mar 6, 2020
9:56 AM EST
  • Daily 4th Place March 8, 2020