Game built with ❤️ for the Phaser Jam 2020.
📣 Last Update - January 19th 2021
The game is in active development and has evolved a lot!
Join us on Discord to discover and test the latest Pre-Alpha version:
👉 discord.gg/CBby6Tnbjb
Mission
Clean up the Infinity Dungeon before running out of food!
Moves & Attacks
Use arrow keys to control your Hero. To attack a monster, you only need to move towards him and your Hero will attack it.
You can shoot arrows using the R key or by clicking on the arrows button.
You can also use bomb with the T key or by clicking on the bomb button to destroy destructible walls that enclose rare items.
Be careful, you only have 4 arrows and 1 bomb at the beginning of your journey. You might find arrows and bombs on the road.
There are two kinds of attacks, piercing attacks and classic (hand-to-hand) attacks. Enemy or Hero defense and dodge have no effect against piercing attack.
Piercing attacks are distance attacks, attacks using bomb and spell attacks.
Food
For each single action your hero consumes one unit of food. If you run out of food, your hero will lose one life point per action. Unless you find more food your hero will die and the game will end.
An action could be moving, attacking an enemy, shooting an arrow, etc.
Spells
Each hero class has 3 kind of spells (from left to right in the HUD):
- Base: you can activate it's effect by pressing E after doing the number of actions needed to unlock it.
- Passive: it's effect is automatically triggered
- Ultimate: you can activate it's effect by pressing Q after doing the number of actions needed to unlock it.
Item
When you pick up an item, it is added to your inventory. Some items can be used by clicking on them or by using your numeric pad, from 1 to 5. Others have effects which will last for the entire game.
Gold
Gold help you to buy items from merchants you might meet along the way.
What's next ?
I plan to update the game regularly (new updates infos will be posted below) according to the communities review. So don't hesitate to drop me a review or a DM. Thanks !
Last updates
version 0.8.0alpha | 09-01-2020
Gameplay
- Game duration has been decreased => Enemies appear earlier in the game
- 3 new ennemies
- improve actors attack movements
- (Warrior) Hardened Scales spell prevent and recover from poison, burn and freeze
- (Elf) Frost Arrow spell from cost from 70 to 80 actions (cool down)
Features
- add music and sound effect management
- add i18n
- spells buttons in the menu are now clickable, containing related spell information
- add keyboard shortcuts
Improvements
- redesign HUD and modals
- replace game font and logo
- preload UI pictures
Bug Fixes
- gray filters on buttons didn't work in embedded app
- warrior slash animation display error
- prevent the user to click multiple times on the start button
- prevent the user to zoom accidentally on mobile
version 0.7.0alpha | 07-06-2020
Merchant bag menu
- redesign
- prevent the player to buy 2 times bag, weapon or armor
HUD
- redesign
- improve keyboard shortcut
Gameplay
- remove scroll teleport
- blue potion is now an antidote and can unfreeze
- prevent to loot antidote before floor 6
- if frozen the hero cannot use swap nor grapple
- load a new map sequence after a game over
- prevent merchant to appear in secret area
- reduce max coins amount provided by chests
- actors appear less close to the hero at the new level creation
- increase magician spell teleport cool down
Bug fix
- prevent hero to pick item when frozen
version 0.6.0alpha | 07-14-2020
- new armors for each hero
- apples are no longer purchasable
- weapons can be purchased a bit earlier
version 0.5.0alpha | 07-06-2020
new items !
- rare chest that give randomly coins, items, and rare items
- common chest provide coins randomly
- grapple : go to the next level
- scroll fire : inflicts 5 damages to surrounded hero cells
- scroll ice : definitely freeze an enemy
- scroll swap : swap hero and a selected enemy around the hero
- scroll teleport : move the hero randomly in the level except in secret areas (closes walls)
enemies
- appearance factor and loots adjustments
hero spells improvements!
- wizard : lightning needs more cooldown but targets all enemies on the screen; blink is cheaper.
- elf : burn arrow is cheaper; frost arrow is more expensive.
bug fixes
- remove semicolon that were displayed above the game window.
- credits text encoding issue in HUD
version 0.4.0alpha | 05-10-2020
- 2 more enemies: Gold Kenny (steals money); Ice enemy (freezes hero)
- 2 more items: dark potion (reach mana max for all spells); force bracelet: (legendary item, +2 attack)
- visual improvements: stabbing weapon skins for each hero class; no more armor sprites in game, only in the HUD; regeneration spell HUD image
- gameplay: reduce elf Frost Arrow spell duration, from 5 to 3; reduce warrior Harden Scale, from 30 to 20; food countdown on game over is more faster
- fix bugs: keyboard keys captures; spells position in the menu for some browsers
version 0.3.0alpha | 05-01-2020
- add 3 spells (passive, base, ultimate) for each hero classes
- improve game ui performances
- improve gameplay
- prevent enemies to be close to the hero when discovering a new level
- fix sounds issues
- other bug fixes
version 0.2.1alpha | 03-25-2020
- prevent the hero to miss an enemy more than two times in a row (except for a specific enemy)
- rare items should not be sold from the merchant at the beginning of the game, allowing to buy cheaper and necessary items like apples, beefs and potions.
- merchant doesn't appear at the floor #0.
- stairs won't be appear behind a pillar to reduce frustration of not finding it at the first glance.
- get 20% of stabbing weapon / armor price in gold when you walk on a item you have already equipped
- add weapons at the top of the HUD
- other bug fixes
version 0.2.0alpha | 03-22-2020
- Rework completely the HUD to have a better render, more accessible and flexible for the future.
- add enemies kill counter at the top of the HUD.
version 0.1.1alpha | 02-23-2020
- hero starts with 250 food (previously 200)
- merchant appears every 5 floors on average (previously 1 floor / 6)
- gold armor and blue potion prices are reduced
- enemies idle animation at the beginning of each new floor
- some bug fixes
Work in progress
version 0.9.0a
Future major releases
version 0.10.0a
version 0.11.0a
- 2 additional hero classes!
- plenty of additional maps
- last gameplay adjustments
version 0.11.0a
- compatibility with a major platform / store
Beta version.