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Hoisted

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Author Comments

"Hoisted" was imagined as a platformer where the player only uses one action to navigate. In combination with the phrase "hoisted by your own petard", this game is about being a medieval soldier trying to break your way into enemy castles by blasting your petard.

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Simple and yet amazing. I really it!

Great idea! Like playing a sort of inversed golf. I honestly had no idea there was a par per level until around map6 :) and frankly, I doubt I could have made the par on any of the levels anyway! Mostly it was as much as I could do to just click and click to get the knight to the flag as he seemed to like sliding quite a lot. I enjoyed it a lot though. I think you could have added some kind of power meter, so it was obvious from the mouse pointer proximity to the knight how much force you were about to exert, especially when you were really close to the flag and needed only a little nudge to get on there.

rmkubik responds:

Thanks for playing!

I was having a little trouble with the Arcade physics friction so had to roll my own. My friction is definitely a bit too slidey right now.

I like the power bar idea. Some visual indicator for strength of your shot before you see it would lead to fewer frustrating moments.

Pretty interesting, could use more features though.

rmkubik responds:

Thank you!

In the future, I'm thinking it'd be nice to create more levels in general. Additionally, I want to experiment with other types of terrain and other objects that react to your explosions.

IMO, The circle should be little smaller. The 'character' should actually be a Ball instead of a person, (makes more sense). More levels, moving props and ability to roll can be added.

rmkubik responds:

A ball character was part of my original plan! I didn't have the time during the jam to figure out how to get it visually rolling correctly, hah.

I'm hoping to add some of that stuff in the future when I get time to work on this again.

Great game with a unique concept, however lacks some polish and animations which would bring it to a 5 star.

rmkubik responds:

Thank you!

I ran out of time for that stuff during the game jam, but would love to take some time soon to add some more polish.