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Forever in MS Paint

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Author Comments

I took like 4 or 5 months to complete this so please at least understand my dedication to the lamery.

some things may not be final and will be fixed at a later date i just wanted to finally get this finished and posted. until then, however there is a gamemode hidden behind the konami code minus the a b select start part so on the mode selection menu just tap that in and boom there's everything this has to offer. if you have any complaints please let me know and i'll try to fix them.

be warned it's kinda scary i think at least but the worst it really gets is loud sounds combined with unusual imagery but if you're scared to terribly by any of these things please step away for your own safety.

changes currently being worked on:

power supply (fixed: minor tweaks still needed)

phone calls

music and some sound effects made in garageband

also for the monsters i don't feel like it's explained clearly enough in-game but every monster has it's own deterrent as in the thing that scares it away. also they have names which i will address them by. hider, the small one that yells at you in the office, is not affected by the door. if he slides into the hallway in front of you you have to turn the power off in your office flumpty 2-style. seeker, the big long one with no mouth slowly makes his way to your office and the sounds that hider makes attract him faster. he can be stopped by the door though he does take his time when he gets to your office. also he can be lured away on the cameras if you play a sound but it's a 50/50 chance and i just avoid it cuz he'll most likely get to the hallway anyway so it's more of a slowing him down thing. the meter on camera 1 ticks down constantly and if it runs out you are 100% goteem'd. the last one is the animatronic character bentimer (weird name i know) who is always in your office just hidden out of sight. if you keep the cameras open too long he'll block your view of the office and if you don't press his power button fast enough he game-overs you as well. so yeah door only works on one guy which may be a but smelly but it keeps the game's mechanics diverse i think even if the overused music box thing is present but who cares.

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not bad of a game i like the parody of FNAF but you could do something with the jumpscares and make it more scary and somethings don't really make sense like i can keep the door closed forever which and does not consumes battery and sometimes things still get in somehow and the telephone at the beginning you cannot interact with it and it takes forever for the time to change so maybe make it a little shorter and the game officially starts at 12:00 am so maybe make it so it starts instantly the lighting in the room you start in does not make sense cuz if you off it you cannot close the doors and the lights are on forever so i don't know why you would of it, overall great game

BigSoyNG responds:

i can definitely try to improve the things you mentioned.

(edit) turning the light off is a defense mechanism against hider by the way. hider's the short dude with the teeth that makes sounds at you.

While I like the unique style of being parody of FNAF, one flaw that somewhat ruin it is the fact that it using Scratch which, professionally, not the greatest way to publish the game on Newgrounds. There other good game developer app you can use such like Stencyl or Game Maker which make the game have good quality instead of having small box and long loading screen.

Needless to say, I thinks this game have some potential. I like the style and the characters and simple gameplay machinic. One thing to say is, there no limitation of how long the door/power last, making it too easy.

BigSoyNG responds:

scratch is like all i know in terms of game creation but that doesn't mean i can't learn anything else so that's a valid critique as well as the power supply i'm hearin a few words about that so that could definitely be worked in. i'll probably get to work on that stuff soon.