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Really liked this game
Simple, but interesting. Short enough for a nice experience.
Pretty cool and moody game! I got pretty sucked into the story and enjoyed the weird, depressing trip it sent me down as I chit-chatted with the patients while the storm loomed in. However, I really wish the story would unfold in different ways depending on how you act. Choosing whether or not to answer the door, choosing how to patch the people effectively, looking out the window, messing with the radio, and so on: I really wish these actions could somehow effect the story in some manner to let the player express their opinion on how they take the situation. Perhaps patients would act differently and make different decisions based on treatments. Does the player give up or do they love and pay attention to their patients? It's not necessarily bad that the game only goes one way, however, and it is actually a bit poignant to see that your patch ups don't have any effect at all to give a feeling of helplessness. Basically, it's very interesting and really makes me think, haha.